Commit b291ab66 authored by Hà Trung (NEGAXY)'s avatar Hà Trung (NEGAXY)

TrungHM: Fix fx coin

parent e463cf2d
...@@ -6,7 +6,7 @@ using DG.Tweening; ...@@ -6,7 +6,7 @@ using DG.Tweening;
public class CoinCollection_GuiFx : MonoBehaviour public class CoinCollection_GuiFx : MonoBehaviour
{ {
public List<RectTransform> elements = new List<RectTransform>(); public List<RectTransform> elements = new List<RectTransform>();
public Vector3 target { set; get; } public Transform target { set; get; }
private void OnEnable() private void OnEnable()
{ {
StartCoroutine(ie_enable()); StartCoroutine(ie_enable());
...@@ -32,7 +32,7 @@ public class CoinCollection_GuiFx : MonoBehaviour ...@@ -32,7 +32,7 @@ public class CoinCollection_GuiFx : MonoBehaviour
foreach(RectTransform rect in elements) foreach(RectTransform rect in elements)
{ {
yield return new WaitForSeconds(Random.Range(0.01f, 0.1f)); yield return new WaitForSeconds(Random.Range(0.01f, 0.1f));
rect.DOMove(target, 0.7f).SetEase(Ease.InQuad).OnComplete(() => rect.DOMove(target.transform.position, 0.7f).SetEase(Ease.InQuad).OnComplete(() =>
{ {
rect.gameObject.SetActive(false); rect.gameObject.SetActive(false);
//IndieGame.Manager.EffectManager.Instance.SpawnCollectionSound(transform.position); //IndieGame.Manager.EffectManager.Instance.SpawnCollectionSound(transform.position);
......
...@@ -85,7 +85,7 @@ public class HomeScreen : MonoBehaviour ...@@ -85,7 +85,7 @@ public class HomeScreen : MonoBehaviour
} }
public void ShowCoinFx() public void ShowCoinFx()
{ {
guiFx.target = icon.transform.position; guiFx.target = icon.transform;
guiFx.gameObject.SetActive(true); guiFx.gameObject.SetActive(true);
} }
public void OnClick_RemoveAds() public void OnClick_RemoveAds()
......
...@@ -54,7 +54,7 @@ public class SmashModeScreen : MonoBehaviour ...@@ -54,7 +54,7 @@ public class SmashModeScreen : MonoBehaviour
} }
public void ShowCoinFx() public void ShowCoinFx()
{ {
guiFx.target = icon.transform.position; guiFx.target = icon.transform;
guiFx.gameObject.SetActive(true); guiFx.gameObject.SetActive(true);
} }
public void OnReloadButton() public void OnReloadButton()
......
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