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Hà Trung (NEGAXY)
GalaxySmash
Commits
657ae4e3
Commit
657ae4e3
authored
Dec 12, 2021
by
Trương Khoa (NEGAXY)
Browse files
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Khoatv: xoa GuiFX
parent
b21dd01f
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39 changed files
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18741 additions
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6817 deletions
+18741
-6817
GuiFx.meta
Assets/Game Resources/GuiFx.meta
+0
-8
Scripts.meta
Assets/Game Resources/GuiFx/Scripts.meta
+0
-8
AnimatableProperty.cs
Assets/Game Resources/GuiFx/Scripts/AnimatableProperty.cs
+0
-65
AnimatableProperty.cs.meta
...s/Game Resources/GuiFx/Scripts/AnimatableProperty.cs.meta
+0
-11
BakingCamera.cs
Assets/Game Resources/GuiFx/Scripts/BakingCamera.cs
+0
-97
BakingCamera.cs.meta
Assets/Game Resources/GuiFx/Scripts/BakingCamera.cs.meta
+0
-11
Coffee.UIParticle.asmdef
Assets/Game Resources/GuiFx/Scripts/Coffee.UIParticle.asmdef
+0
-8
Coffee.UIParticle.asmdef.meta
...ame Resources/GuiFx/Scripts/Coffee.UIParticle.asmdef.meta
+0
-7
CombineInstanceEx.cs
Assets/Game Resources/GuiFx/Scripts/CombineInstanceEx.cs
+0
-63
CombineInstanceEx.cs.meta
...ts/Game Resources/GuiFx/Scripts/CombineInstanceEx.cs.meta
+0
-11
Editor.meta
Assets/Game Resources/GuiFx/Scripts/Editor.meta
+0
-8
AnimatedPropertiesEditor.cs
...esources/GuiFx/Scripts/Editor/AnimatedPropertiesEditor.cs
+0
-123
AnimatedPropertiesEditor.cs.meta
...ces/GuiFx/Scripts/Editor/AnimatedPropertiesEditor.cs.meta
+0
-11
Coffee.UIParticle.Editor.asmdef
...rces/GuiFx/Scripts/Editor/Coffee.UIParticle.Editor.asmdef
+0
-16
Coffee.UIParticle.Editor.asmdef.meta
...GuiFx/Scripts/Editor/Coffee.UIParticle.Editor.asmdef.meta
+0
-7
ImportSampleMenu.cs
...s/Game Resources/GuiFx/Scripts/Editor/ImportSampleMenu.cs
+0
-79
ImportSampleMenu.cs.meta
...e Resources/GuiFx/Scripts/Editor/ImportSampleMenu.cs.meta
+0
-11
UIParticleEditor.cs
...s/Game Resources/GuiFx/Scripts/Editor/UIParticleEditor.cs
+0
-286
UIParticleEditor.cs.meta
...e Resources/GuiFx/Scripts/Editor/UIParticleEditor.cs.meta
+0
-11
UIParticleMenu.cs
Assets/Game Resources/GuiFx/Scripts/Editor/UIParticleMenu.cs
+0
-46
UIParticleMenu.cs.meta
...ame Resources/GuiFx/Scripts/Editor/UIParticleMenu.cs.meta
+0
-11
MeshHelper.cs
Assets/Game Resources/GuiFx/Scripts/MeshHelper.cs
+0
-106
MeshHelper.cs.meta
Assets/Game Resources/GuiFx/Scripts/MeshHelper.cs.meta
+0
-11
ModifiedMaterial.cs
Assets/Game Resources/GuiFx/Scripts/ModifiedMaterial.cs
+0
-74
ModifiedMaterial.cs.meta
Assets/Game Resources/GuiFx/Scripts/ModifiedMaterial.cs.meta
+0
-11
UIParticle.cs
Assets/Game Resources/GuiFx/Scripts/UIParticle.cs
+0
-524
UIParticle.cs.meta
Assets/Game Resources/GuiFx/Scripts/UIParticle.cs.meta
+0
-11
UIParticleUpdater.cs
Assets/Game Resources/GuiFx/Scripts/UIParticleUpdater.cs
+0
-295
UIParticleUpdater.cs.meta
...ts/Game Resources/GuiFx/Scripts/UIParticleUpdater.cs.meta
+0
-11
Utils.cs
Assets/Game Resources/GuiFx/Scripts/Utils.cs
+0
-299
Utils.cs.meta
Assets/Game Resources/GuiFx/Scripts/Utils.cs.meta
+0
-11
home.unity
Assets/OSG Infinity Square Space/Scenes/home.unity
+18713
-4561
Shader Graphs_Atmosphere.mat
Assets/Shader/Atmosphere/Shader Graphs_Atmosphere.mat
+1
-1
AsteroidsLava_Red.mat
.../StarSparrow/Materials/BonusContent/AsteroidsLava_Red.mat
+1
-1
manifest.json
Packages/manifest.json
+1
-0
packages-lock.json
Packages/packages-lock.json
+7
-0
ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+3
-0
AndroidLogcatSettings.asset
UserSettings/AndroidLogcatSettings.asset
+13
-1
EditorUserSettings.asset
UserSettings/EditorUserSettings.asset
+2
-2
No files found.
Assets/Game Resources/GuiFx.meta
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b21dd01f
fileFormatVersion: 2
guid: d5ed746199d6808468f5c099038d9b12
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts.meta
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b21dd01f
fileFormatVersion: 2
guid: d3bb3b2f89b21ba47807137b85f21859
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/AnimatableProperty.cs
deleted
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b21dd01f
using
UnityEngine
;
namespace
Coffee.UIExtensions
{
[
System
.
Serializable
]
public
class
AnimatableProperty
:
ISerializationCallbackReceiver
{
public
enum
ShaderPropertyType
{
Color
,
Vector
,
Float
,
Range
,
Texture
,
}
[
SerializeField
]
string
m_Name
=
""
;
[
SerializeField
]
ShaderPropertyType
m_Type
=
ShaderPropertyType
.
Vector
;
public
int
id
{
get
;
private
set
;
}
public
ShaderPropertyType
type
{
get
{
return
m_Type
;
}
}
public
void
UpdateMaterialProperties
(
Material
material
,
MaterialPropertyBlock
mpb
)
{
if
(!
material
.
HasProperty
(
id
))
return
;
switch
(
type
)
{
case
ShaderPropertyType
.
Color
:
var
color
=
mpb
.
GetColor
(
id
);
if
(
color
!=
default
(
Color
))
material
.
SetColor
(
id
,
color
);
break
;
case
ShaderPropertyType
.
Vector
:
var
vector
=
mpb
.
GetVector
(
id
);
if
(
vector
!=
default
(
Vector4
))
material
.
SetVector
(
id
,
vector
);
break
;
case
ShaderPropertyType
.
Float
:
case
ShaderPropertyType
.
Range
:
var
value
=
mpb
.
GetFloat
(
id
);
if
(
value
!=
default
(
float
))
material
.
SetFloat
(
id
,
value
);
break
;
case
ShaderPropertyType
.
Texture
:
var
tex
=
mpb
.
GetTexture
(
id
);
if
(
tex
!=
default
(
Texture
))
material
.
SetTexture
(
id
,
tex
);
break
;
}
}
public
void
OnBeforeSerialize
()
{
}
public
void
OnAfterDeserialize
()
{
id
=
Shader
.
PropertyToID
(
m_Name
);
}
}
}
Assets/Game Resources/GuiFx/Scripts/AnimatableProperty.cs.meta
deleted
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View file @
b21dd01f
fileFormatVersion: 2
guid: 9d017c10f452f104fadd0cbeb529c366
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/BakingCamera.cs
deleted
100644 → 0
View file @
b21dd01f
using
UnityEngine
;
namespace
Coffee.UIParticleExtensions
{
[
AddComponentMenu
(
""
)]
internal
class
BakingCamera
:
MonoBehaviour
{
static
BakingCamera
s_Instance
;
private
static
readonly
Vector3
s_OrthoPosition
=
new
Vector3
(
0
,
0
,
-
1000
);
private
static
readonly
Quaternion
s_OrthoRotation
=
Quaternion
.
identity
;
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
static
BakingCamera
s_InstanceForPrefab
;
private
static
BakingCamera
InstanceForPrefab
{
get
{
// If current scene is prefab mode, create OverlayCamera for editor.
var
prefabStage
=
UnityEditor
.
Experimental
.
SceneManagement
.
PrefabStageUtility
.
GetCurrentPrefabStage
();
if
(
prefabStage
==
null
||
!
prefabStage
.
scene
.
isLoaded
)
return
null
;
if
(
s_InstanceForPrefab
)
return
s_InstanceForPrefab
;
s_InstanceForPrefab
=
Create
();
s_InstanceForPrefab
.
name
+=
" (For Prefab Stage)"
;
UnityEngine
.
SceneManagement
.
SceneManager
.
MoveGameObjectToScene
(
s_InstanceForPrefab
.
gameObject
,
prefabStage
.
scene
);
return
s_InstanceForPrefab
;
}
}
#endif
private
static
BakingCamera
Instance
{
get
{
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
var
inst
=
InstanceForPrefab
;
if
(
inst
)
return
inst
;
#endif
// Find instance in scene, or create new one.
return
s_Instance
?
s_Instance
:
(
s_Instance
=
Create
());
}
}
private
Camera
_camera
;
private
static
BakingCamera
Create
()
{
var
gameObject
=
new
GameObject
(
typeof
(
BakingCamera
).
Name
);
// This camera object is just for internal use
gameObject
.
hideFlags
=
HideFlags
.
HideAndDontSave
;
var
inst
=
gameObject
.
AddComponent
<
BakingCamera
>();
inst
.
_camera
=
gameObject
.
AddComponent
<
Camera
>();
inst
.
_camera
.
enabled
=
false
;
inst
.
_camera
.
orthographic
=
true
;
// Turn camera off because particle mesh baker will use only camera matrix
gameObject
.
SetActive
(
false
);
return
inst
;
}
private
void
Awake
()
{
if
(
this
==
s_Instance
)
DontDestroyOnLoad
(
gameObject
);
}
public
static
Camera
GetCamera
(
Canvas
canvas
)
{
if
(!
canvas
)
return
Camera
.
main
;
canvas
=
canvas
.
rootCanvas
;
// Adjust camera orthographic size to canvas size
// for canvas-based coordinates of particles' size and speed.
var
size
=
((
RectTransform
)
canvas
.
transform
).
rect
.
size
;
Instance
.
_camera
.
orthographicSize
=
Mathf
.
Max
(
size
.
x
,
size
.
y
)
*
canvas
.
scaleFactor
;
var
camera
=
canvas
.
worldCamera
;
var
transform
=
Instance
.
transform
;
var
rotation
=
canvas
.
renderMode
!=
RenderMode
.
ScreenSpaceOverlay
&&
camera
?
camera
.
transform
.
rotation
:
s_OrthoRotation
;
transform
.
SetPositionAndRotation
(
s_OrthoPosition
,
rotation
);
Instance
.
_camera
.
orthographic
=
true
;
Instance
.
_camera
.
farClipPlane
=
2000f
;
return
Instance
.
_camera
;
}
}
}
Assets/Game Resources/GuiFx/Scripts/BakingCamera.cs.meta
deleted
100644 → 0
View file @
b21dd01f
fileFormatVersion: 2
guid: efb2d11d64545fd4288c08cdcc439082
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Coffee.UIParticle.asmdef
deleted
100644 → 0
View file @
b21dd01f
{
"name": "Coffee.UIParticle",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false
}
\ No newline at end of file
Assets/Game Resources/GuiFx/Scripts/Coffee.UIParticle.asmdef.meta
deleted
100644 → 0
View file @
b21dd01f
fileFormatVersion: 2
guid: bb66ba55c0b383f4da5cea3a1f1bbe56
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/CombineInstanceEx.cs
deleted
100644 → 0
View file @
b21dd01f
using
System.Collections.Generic
;
using
UnityEngine
;
namespace
Coffee.UIParticleExtensions
{
internal
class
CombineInstanceEx
{
private
int
count
;
public
long
hash
=
-
1
;
public
int
index
=
-
1
;
private
readonly
List
<
CombineInstance
>
combineInstances
=
new
List
<
CombineInstance
>(
32
);
public
Mesh
mesh
;
public
Matrix4x4
transform
;
public
void
Combine
()
{
switch
(
count
)
{
case
0
:
return
;
case
1
:
mesh
=
combineInstances
[
0
].
mesh
;
transform
=
combineInstances
[
0
].
transform
;
return
;
default
:
{
var
cis
=
CombineInstanceArrayPool
.
Get
(
combineInstances
);
mesh
=
MeshPool
.
Rent
();
mesh
.
CombineMeshes
(
cis
,
true
,
true
);
transform
=
Matrix4x4
.
identity
;
cis
.
Clear
();
return
;
}
}
}
public
void
Clear
()
{
for
(
var
i
=
0
;
i
<
combineInstances
.
Count
;
i
++)
{
var
inst
=
combineInstances
[
i
];
MeshPool
.
Return
(
inst
.
mesh
);
inst
.
mesh
=
null
;
combineInstances
[
i
]
=
inst
;
}
combineInstances
.
Clear
();
MeshPool
.
Return
(
mesh
);
mesh
=
null
;
count
=
0
;
hash
=
-
1
;
index
=
-
1
;
}
public
void
Push
(
Mesh
mesh
,
Matrix4x4
transform
)
{
combineInstances
.
Add
(
new
CombineInstance
{
mesh
=
mesh
,
transform
=
transform
});
count
++;
}
}
}
Assets/Game Resources/GuiFx/Scripts/CombineInstanceEx.cs.meta
deleted
100644 → 0
View file @
b21dd01f
fileFormatVersion: 2
guid: 9db2761424470db47b402a0ef355fcee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor.meta
deleted
100644 → 0
View file @
b21dd01f
fileFormatVersion: 2
guid: b0b71ffe101d12847b4a78168beeefcc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor/AnimatedPropertiesEditor.cs
deleted
100644 → 0
View file @
b21dd01f
using
UnityEditor
;
using
UnityEngine
;
using
System.Collections.Generic
;
using
System.Linq
;
using
ShaderPropertyType
=
Coffee
.
UIExtensions
.
AnimatableProperty
.
ShaderPropertyType
;
namespace
Coffee.UIExtensions
{
internal
class
AnimatedPropertiesEditor
{
private
static
readonly
List
<
string
>
s_ActiveNames
=
new
List
<
string
>();
private
static
readonly
System
.
Text
.
StringBuilder
s_Sb
=
new
System
.
Text
.
StringBuilder
();
private
static
readonly
HashSet
<
string
>
s_Names
=
new
HashSet
<
string
>();
private
string
_name
;
private
ShaderPropertyType
_type
;
static
string
CollectActiveNames
(
SerializedProperty
sp
,
List
<
string
>
result
)
{
result
.
Clear
();
for
(
var
i
=
0
;
i
<
sp
.
arraySize
;
i
++)
{
var
spName
=
sp
.
GetArrayElementAtIndex
(
i
).
FindPropertyRelative
(
"m_Name"
);
if
(
spName
==
null
)
continue
;
result
.
Add
(
spName
.
stringValue
);
}
s_Sb
.
Length
=
0
;
if
(
result
.
Count
==
0
)
{
s_Sb
.
Append
(
"Nothing"
);
}
else
{
result
.
Aggregate
(
s_Sb
,
(
a
,
b
)
=>
s_Sb
.
AppendFormat
(
"{0}, "
,
b
));
s_Sb
.
Length
-=
2
;
}
return
s_Sb
.
ToString
();
}
public
static
void
DrawAnimatableProperties
(
SerializedProperty
sp
,
Material
[]
mats
)
{
bool
isClicked
;
using
(
new
EditorGUILayout
.
HorizontalScope
(
GUILayout
.
ExpandWidth
(
false
)))
{
var
r
=
EditorGUI
.
PrefixLabel
(
EditorGUILayout
.
GetControlRect
(
true
),
new
GUIContent
(
sp
.
displayName
,
sp
.
tooltip
));
var
text
=
sp
.
hasMultipleDifferentValues
?
"-"
:
CollectActiveNames
(
sp
,
s_ActiveNames
);
isClicked
=
GUI
.
Button
(
r
,
text
,
EditorStyles
.
popup
);
}
if
(!
isClicked
)
return
;
var
gm
=
new
GenericMenu
();
gm
.
AddItem
(
new
GUIContent
(
"Nothing"
),
s_ActiveNames
.
Count
==
0
,
()
=>
{
sp
.
ClearArray
();
sp
.
serializedObject
.
ApplyModifiedProperties
();
});
if
(!
sp
.
hasMultipleDifferentValues
)
{
for
(
var
i
=
0
;
i
<
sp
.
arraySize
;
i
++)
{
var
p
=
sp
.
GetArrayElementAtIndex
(
i
);
var
name
=
p
.
FindPropertyRelative
(
"m_Name"
).
stringValue
;
var
type
=
(
ShaderPropertyType
)
p
.
FindPropertyRelative
(
"m_Type"
).
intValue
;
AddMenu
(
gm
,
sp
,
new
AnimatedPropertiesEditor
{
_name
=
name
,
_type
=
type
},
false
);
}
}
s_Names
.
Clear
();
foreach
(
var
mat
in
mats
)
{
if
(!
mat
||
!
mat
.
shader
)
continue
;
for
(
var
i
=
0
;
i
<
ShaderUtil
.
GetPropertyCount
(
mat
.
shader
);
i
++)
{
var
pName
=
ShaderUtil
.
GetPropertyName
(
mat
.
shader
,
i
);
var
type
=
(
ShaderPropertyType
)
ShaderUtil
.
GetPropertyType
(
mat
.
shader
,
i
);
var
name
=
string
.
Format
(
"{0} ({1})"
,
pName
,
type
);
if
(
s_Names
.
Contains
(
name
))
continue
;
s_Names
.
Add
(
name
);
AddMenu
(
gm
,
sp
,
new
AnimatedPropertiesEditor
{
_name
=
pName
,
_type
=
type
},
true
);
if
(
type
!=
ShaderPropertyType
.
Texture
)
continue
;
AddMenu
(
gm
,
sp
,
new
AnimatedPropertiesEditor
{
_name
=
pName
+
"_ST"
,
_type
=
ShaderPropertyType
.
Vector
},
true
);
AddMenu
(
gm
,
sp
,
new
AnimatedPropertiesEditor
{
_name
=
pName
+
"_HDR"
,
_type
=
ShaderPropertyType
.
Vector
},
true
);
AddMenu
(
gm
,
sp
,
new
AnimatedPropertiesEditor
{
_name
=
pName
+
"_TexelSize"
,
_type
=
ShaderPropertyType
.
Vector
},
true
);
}
}
gm
.
ShowAsContext
();
}
private
static
void
AddMenu
(
GenericMenu
menu
,
SerializedProperty
sp
,
AnimatedPropertiesEditor
property
,
bool
add
)
{
if
(
add
&&
s_ActiveNames
.
Contains
(
property
.
_name
))
return
;
menu
.
AddItem
(
new
GUIContent
(
string
.
Format
(
"{0} ({1})"
,
property
.
_name
,
property
.
_type
)),
s_ActiveNames
.
Contains
(
property
.
_name
),
()
=>
{
var
index
=
s_ActiveNames
.
IndexOf
(
property
.
_name
);
if
(
0
<=
index
)
{
sp
.
DeleteArrayElementAtIndex
(
index
);
}
else
{
sp
.
InsertArrayElementAtIndex
(
sp
.
arraySize
);
var
p
=
sp
.
GetArrayElementAtIndex
(
sp
.
arraySize
-
1
);
p
.
FindPropertyRelative
(
"m_Name"
).
stringValue
=
property
.
_name
;
p
.
FindPropertyRelative
(
"m_Type"
).
intValue
=
(
int
)
property
.
_type
;
}
sp
.
serializedObject
.
ApplyModifiedProperties
();
});
}
}
}
Assets/Game Resources/GuiFx/Scripts/Editor/AnimatedPropertiesEditor.cs.meta
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fileFormatVersion: 2
guid: 84d3b36abdafe404588035dd54784f55
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor/Coffee.UIParticle.Editor.asmdef
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{
"name": "Coffee.UIParticle.Editor",
"references": [
"Coffee.UIParticle"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}
\ No newline at end of file
Assets/Game Resources/GuiFx/Scripts/Editor/Coffee.UIParticle.Editor.asmdef.meta
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fileFormatVersion: 2
guid: 5d8b63e9af0cd714ba7c69ce01c71ce3
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor/ImportSampleMenu.cs
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#if !UNITY_2019_1_OR_NEWER
using
System.IO
;
using
System.Linq
;
using
System.Text.RegularExpressions
;
using
UnityEditor
;
namespace
Coffee.UIExtensions
{
internal
static
class
ImportSampleMenu_UIParticle
{
private
const
string
k_DisplayName
=
"UI Particle"
;
private
const
string
k_JsonGuid
=
"823dc693d087a4b559c7e1547274cc7d"
;
[
MenuItem
(
"Assets/Samples/"
+
k_DisplayName
+
"/Demo"
)]
private
static
void
ImportSample
()
{
ImportSample
(
k_JsonGuid
,
"Demo"
);
}
[
MenuItem
(
"Assets/Samples/"
+
k_DisplayName
+
"/Cartoon FX & War FX Demo"
)]
private
static
void
ImportSample_CFX
()
{
ImportSample
(
k_JsonGuid
,
"Cartoon FX & War FX Demo"
);
}
private
static
void
ImportSample
(
string
jsonGuid
,
string
sampleName
)
{
var
jsonPath
=
AssetDatabase
.
GUIDToAssetPath
(
jsonGuid
);
var
packageRoot
=
Path
.
GetDirectoryName
(
jsonPath
).
Replace
(
'\\'
,
'/'
);
var
json
=
File
.
ReadAllText
(
jsonPath
);
var
version
=
Regex
.
Match
(
json
,
"\"version\"\\s*:\\s*\"([^\"]+)\""
).
Groups
[
1
].
Value
;
var
src
=
string
.
Format
(
"{0}/Samples~/{1}"
,
packageRoot
,
sampleName
);
var
dst
=
string
.
Format
(
"Assets/Samples/{0}/{1}/{2}"
,
k_DisplayName
,
version
,
sampleName
);
var
previousPath
=
GetPreviousSamplePath
(
k_DisplayName
,
sampleName
);
// Remove the previous sample directory.
if
(!
string
.
IsNullOrEmpty
(
previousPath
))
{
var
msg
=
"A different version of the sample is already imported at\n\n"
+
previousPath
+
"\n\nIt will be deleted when you update. Are you sure you want to continue?"
;
if
(!
EditorUtility
.
DisplayDialog
(
"Sample Importer"
,
msg
,
"OK"
,
"Cancel"
))
return
;
FileUtil
.
DeleteFileOrDirectory
(
previousPath
);
var
metaFile
=
previousPath
+
".meta"
;
if
(
File
.
Exists
(
metaFile
))
FileUtil
.
DeleteFileOrDirectory
(
metaFile
);
}
if
(!
Directory
.
Exists
(
dst
))
FileUtil
.
DeleteFileOrDirectory
(
dst
);
var
dstDir
=
Path
.
GetDirectoryName
(
dst
);
if
(!
Directory
.
Exists
(
dstDir
))
Directory
.
CreateDirectory
(
dstDir
);
if
(
Directory
.
Exists
(
src
))
FileUtil
.
CopyFileOrDirectory
(
src
,
dst
);
else
throw
new
DirectoryNotFoundException
(
src
);
AssetDatabase
.
Refresh
(
ImportAssetOptions
.
ImportRecursive
);
}
private
static
string
GetPreviousSamplePath
(
string
displayName
,
string
sampleName
)
{
var
sampleRoot
=
string
.
Format
(
"Assets/Samples/{0}"
,
displayName
);
var
sampleRootInfo
=
new
DirectoryInfo
(
sampleRoot
);
if
(!
sampleRootInfo
.
Exists
)
return
null
;
return
sampleRootInfo
.
GetDirectories
()
.
Select
(
versionDir
=>
Path
.
Combine
(
versionDir
.
ToString
(),
sampleName
))
.
FirstOrDefault
(
Directory
.
Exists
);
}
}
}
#endif
Assets/Game Resources/GuiFx/Scripts/Editor/ImportSampleMenu.cs.meta
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fileFormatVersion: 2
guid: 6931172d39be3334bbf5b738ed79cd2c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor/UIParticleEditor.cs
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Assets/Game Resources/GuiFx/Scripts/Editor/UIParticleEditor.cs.meta
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fileFormatVersion: 2
guid: 698bf3aeef88d524caf6f1798d56c52d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Editor/UIParticleMenu.cs
deleted
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b21dd01f
using
UnityEditor
;
using
UnityEngine
;
using
UnityEngine.UI
;
namespace
Coffee.UIExtensions
{
internal
class
UIParticleMenu
{
[
MenuItem
(
"GameObject/UI/Particle System (Empty)"
,
false
,
2018
)]
private
static
void
AddParticleEmpty
(
MenuCommand
menuCommand
)
{
// Create empty UI element.
EditorApplication
.
ExecuteMenuItem
(
"GameObject/UI/Image"
);
var
ui
=
Selection
.
activeGameObject
;
Object
.
DestroyImmediate
(
ui
.
GetComponent
<
Image
>());
// Add UIParticle.
var
uiParticle
=
ui
.
AddComponent
<
UIParticle
>();
uiParticle
.
name
=
"UIParticle"
;
uiParticle
.
scale
=
10
;
uiParticle
.
rectTransform
.
sizeDelta
=
Vector2
.
zero
;
}
[
MenuItem
(
"GameObject/UI/Particle System"
,
false
,
2019
)]
private
static
void
AddParticle
(
MenuCommand
menuCommand
)
{
// Create empty UIEffect.
AddParticleEmpty
(
menuCommand
);
var
uiParticle
=
Selection
.
activeGameObject
.
GetComponent
<
UIParticle
>();
// Create ParticleSystem.
EditorApplication
.
ExecuteMenuItem
(
"GameObject/Effects/Particle System"
);
var
ps
=
Selection
.
activeGameObject
;
ps
.
transform
.
SetParent
(
uiParticle
.
transform
,
false
);
ps
.
transform
.
localPosition
=
Vector3
.
zero
;
// Assign default material.
var
renderer
=
ps
.
GetComponent
<
ParticleSystemRenderer
>();
var
defaultMat
=
AssetDatabase
.
GetBuiltinExtraResource
<
Material
>(
"Default-Particle.mat"
);
renderer
.
material
=
defaultMat
?
defaultMat
:
renderer
.
material
;
// Refresh particles.
uiParticle
.
RefreshParticles
();
}
}
}
Assets/Game Resources/GuiFx/Scripts/Editor/UIParticleMenu.cs.meta
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fileFormatVersion: 2
guid: 8010af99ccf412145a417ba374e31f4f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/MeshHelper.cs
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using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.Profiling
;
namespace
Coffee.UIParticleExtensions
{
internal
static
class
MeshHelper
{
public
static
List
<
bool
>
activeMeshIndices
{
get
;
private
set
;
}
private
static
readonly
List
<
CombineInstanceEx
>
s_CachedInstance
;
private
static
int
count
;
public
static
void
Init
()
{
activeMeshIndices
=
new
List
<
bool
>();
}
static
MeshHelper
()
{
s_CachedInstance
=
new
List
<
CombineInstanceEx
>(
8
);
for
(
var
i
=
0
;
i
<
8
;
i
++)
{
s_CachedInstance
.
Add
(
new
CombineInstanceEx
());
}
}
private
static
CombineInstanceEx
Get
(
int
index
,
long
hash
)
{
if
(
0
<
count
&&
s_CachedInstance
[
count
-
1
].
hash
==
hash
)
return
s_CachedInstance
[
count
-
1
];
if
(
s_CachedInstance
.
Count
<=
count
)
{
var
newInst
=
new
CombineInstanceEx
();
s_CachedInstance
.
Add
(
newInst
);
}
var
inst
=
s_CachedInstance
[
count
];
inst
.
hash
=
hash
;
if
(
inst
.
index
!=
-
1
)
return
inst
;
inst
.
index
=
index
;
count
++;
return
inst
;
}
public
static
Mesh
GetTemporaryMesh
()
{
return
MeshPool
.
Rent
();
}
public
static
void
Push
(
int
index
,
long
hash
,
Mesh
mesh
,
Matrix4x4
transform
)
{
if
(
mesh
.
vertexCount
<=
0
)
{
DiscardTemporaryMesh
(
mesh
);
return
;
}
Profiler
.
BeginSample
(
"[UIParticle] MeshHelper > Get CombineInstanceEx"
);
var
inst
=
Get
(
index
,
hash
);
Profiler
.
EndSample
();
Profiler
.
BeginSample
(
"[UIParticle] MeshHelper > Push To Mesh Helper"
);
inst
.
Push
(
mesh
,
transform
);
Profiler
.
EndSample
();
activeMeshIndices
[
inst
.
index
]
=
true
;
}
public
static
void
Clear
()
{
count
=
0
;
activeMeshIndices
.
Clear
();
foreach
(
var
inst
in
s_CachedInstance
)
{
inst
.
Clear
();
}
}
public
static
void
CombineMesh
(
Mesh
result
)
{
if
(
count
==
0
)
return
;
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
Profiler
.
BeginSample
(
"[UIParticle] MeshHelper > Combine Mesh Internal"
);
s_CachedInstance
[
i
].
Combine
();
Profiler
.
EndSample
();
}
Profiler
.
BeginSample
(
"[UIParticle] MeshHelper > Combine Mesh"
);
var
cis
=
CombineInstanceArrayPool
.
Get
(
s_CachedInstance
,
count
);
result
.
CombineMeshes
(
cis
,
false
,
true
);
cis
.
Clear
();
Profiler
.
EndSample
();
result
.
RecalculateBounds
();
}
public
static
void
DiscardTemporaryMesh
(
Mesh
mesh
)
{
MeshPool
.
Return
(
mesh
);
}
}
}
Assets/Game Resources/GuiFx/Scripts/MeshHelper.cs.meta
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fileFormatVersion: 2
guid: aa45559f8dc317f4780d87e69c9a71d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/ModifiedMaterial.cs
deleted
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using
System.Collections.Generic
;
using
UnityEngine
;
namespace
Coffee.UIParticleExtensions
{
internal
class
ModifiedMaterial
{
private
static
readonly
List
<
MatEntry
>
s_Entries
=
new
List
<
MatEntry
>();
public
static
Material
Add
(
Material
baseMat
,
Texture
texture
,
int
id
)
{
MatEntry
e
;
for
(
var
i
=
0
;
i
<
s_Entries
.
Count
;
++
i
)
{
e
=
s_Entries
[
i
];
if
(
e
.
baseMat
!=
baseMat
||
e
.
texture
!=
texture
||
e
.
id
!=
id
)
continue
;
++
e
.
count
;
return
e
.
customMat
;
}
e
=
new
MatEntry
();
e
.
count
=
1
;
e
.
baseMat
=
baseMat
;
e
.
texture
=
texture
;
e
.
id
=
id
;
e
.
customMat
=
new
Material
(
baseMat
);
e
.
customMat
.
hideFlags
=
HideFlags
.
HideAndDontSave
;
if
(
texture
)
e
.
customMat
.
mainTexture
=
texture
;
s_Entries
.
Add
(
e
);
// Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = {0} {1} {2} {3}", s_Entries.Count, baseMat, texture, id);
return
e
.
customMat
;
}
public
static
void
Remove
(
Material
customMat
)
{
if
(!
customMat
)
return
;
for
(
var
i
=
0
;
i
<
s_Entries
.
Count
;
++
i
)
{
var
e
=
s_Entries
[
i
];
if
(
e
.
customMat
!=
customMat
)
continue
;
if
(--
e
.
count
==
0
)
{
// Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = {0} {1} {2} {3}", s_Entries.Count - 1, e.customMat, e.texture, e.id);
DestroyImmediate
(
e
.
customMat
);
e
.
baseMat
=
null
;
e
.
texture
=
null
;
s_Entries
.
RemoveAt
(
i
);
}
break
;
}
}
private
static
void
DestroyImmediate
(
Object
obj
)
{
if
(!
obj
)
return
;
if
(
Application
.
isEditor
)
Object
.
DestroyImmediate
(
obj
);
else
Object
.
Destroy
(
obj
);
}
private
class
MatEntry
{
public
Material
baseMat
;
public
Material
customMat
;
public
int
count
;
public
Texture
texture
;
public
int
id
;
}
}
}
Assets/Game Resources/GuiFx/Scripts/ModifiedMaterial.cs.meta
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fileFormatVersion: 2
guid: eda92d0d666e48b48ae74cafc020395f
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/UIParticle.cs
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fileFormatVersion: 2
guid: 18fe414fec9caac42aa01a056ad915f5
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -100
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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fileFormatVersion: 2
guid: f93769045fa549a4d8b53cb2c01e35da
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -100
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game Resources/GuiFx/Scripts/Utils.cs
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using
System
;
using
System.Collections.Generic
;
using
System.Reflection
;
using
UnityEngine
;
using
Object
=
UnityEngine
.
Object
;
namespace
Coffee.UIParticleExtensions
{
internal
static
class
SpriteExtensions
{
#if UNITY_EDITOR
private
static
Type
tSpriteEditorExtension
=
Type
.
GetType
(
"UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor"
)
??
Type
.
GetType
(
"UnityEditor.U2D.SpriteEditorExtension, UnityEditor"
);
private
static
MethodInfo
miGetActiveAtlasTexture
=
tSpriteEditorExtension
.
GetMethod
(
"GetActiveAtlasTexture"
,
BindingFlags
.
Static
|
BindingFlags
.
NonPublic
);
public
static
Texture2D
GetActualTexture
(
this
Sprite
self
)
{
if
(!
self
)
return
null
;
if
(
Application
.
isPlaying
)
return
self
.
texture
;
var
ret
=
miGetActiveAtlasTexture
.
Invoke
(
null
,
new
[]
{
self
})
as
Texture2D
;
return
ret
?
ret
:
self
.
texture
;
}
#else
internal
static
Texture2D
GetActualTexture
(
this
Sprite
self
)
{
return
self
?
self
.
texture
:
null
;
}
#endif
}
internal
static
class
ListExtensions
{
public
static
bool
SequenceEqualFast
(
this
List
<
bool
>
self
,
List
<
bool
>
value
)
{
if
(
self
.
Count
!=
value
.
Count
)
return
false
;
for
(
var
i
=
0
;
i
<
self
.
Count
;
++
i
)
{
if
(
self
[
i
]
!=
value
[
i
])
return
false
;
}
return
true
;
}
public
static
int
CountFast
(
this
List
<
bool
>
self
)
{
var
count
=
0
;
for
(
var
i
=
0
;
i
<
self
.
Count
;
++
i
)
{
if
(
self
[
i
])
count
++;
}
return
count
;
}
public
static
bool
AnyFast
<
T
>(
this
List
<
T
>
self
)
where
T
:
Object
{
for
(
var
i
=
0
;
i
<
self
.
Count
;
++
i
)
{
if
(
self
[
i
])
return
true
;
}
return
false
;
}
public
static
bool
AnyFast
<
T
>(
this
List
<
T
>
self
,
Predicate
<
T
>
predicate
)
where
T
:
Object
{
for
(
var
i
=
0
;
i
<
self
.
Count
;
++
i
)
{
if
(
self
[
i
]
&&
predicate
(
self
[
i
]))
return
true
;
}
return
false
;
}
}
internal
static
class
MeshExtensions
{
// static readonly List<Color32> s_Colors = new List<Color32>();
// public static void ModifyColorSpaceToLinear(this Mesh self)
// {
// self.GetColors(s_Colors);
//
// for (var i = 0; i < s_Colors.Count; i++)
// s_Colors[i] = ((Color) s_Colors[i]).gamma;
//
// self.SetColors(s_Colors);
// s_Colors.Clear();
// }
public
static
void
Clear
(
this
CombineInstance
[]
self
)
{
for
(
var
i
=
0
;
i
<
self
.
Length
;
i
++)
{
MeshPool
.
Return
(
self
[
i
].
mesh
);
self
[
i
].
mesh
=
null
;
}
}
}
internal
static
class
MeshPool
{
private
static
readonly
Stack
<
Mesh
>
s_Pool
=
new
Stack
<
Mesh
>(
32
);
private
static
readonly
HashSet
<
int
>
s_HashPool
=
new
HashSet
<
int
>();
public
static
void
Init
()
{
}
static
MeshPool
()
{
for
(
var
i
=
0
;
i
<
32
;
i
++)
{
var
m
=
new
Mesh
();
m
.
MarkDynamic
();
s_Pool
.
Push
(
m
);
s_HashPool
.
Add
(
m
.
GetInstanceID
());
}
}
public
static
Mesh
Rent
()
{
Mesh
m
;
while
(
0
<
s_Pool
.
Count
)
{
m
=
s_Pool
.
Pop
();
if
(
m
)
{
s_HashPool
.
Remove
(
m
.
GetInstanceID
());
return
m
;
}
}
m
=
new
Mesh
();
m
.
MarkDynamic
();
return
m
;
}
public
static
void
Return
(
Mesh
mesh
)
{
if
(!
mesh
)
return
;
var
id
=
mesh
.
GetInstanceID
();
if
(
s_HashPool
.
Contains
(
id
))
return
;
mesh
.
Clear
(
false
);
s_Pool
.
Push
(
mesh
);
s_HashPool
.
Add
(
id
);
}
}
internal
static
class
CombineInstanceArrayPool
{
private
static
readonly
Dictionary
<
int
,
CombineInstance
[
]>
s_Pool
;
public
static
void
Init
()
{
s_Pool
.
Clear
();
}
static
CombineInstanceArrayPool
()
{
s_Pool
=
new
Dictionary
<
int
,
CombineInstance
[
]>
();
}
public
static
CombineInstance
[]
Get
(
List
<
CombineInstance
>
src
)
{
CombineInstance
[]
dst
;
var
count
=
src
.
Count
;
if
(!
s_Pool
.
TryGetValue
(
count
,
out
dst
))
{
dst
=
new
CombineInstance
[
count
];
s_Pool
.
Add
(
count
,
dst
);
}
for
(
var
i
=
0
;
i
<
src
.
Count
;
i
++)
{
dst
[
i
].
mesh
=
src
[
i
].
mesh
;
dst
[
i
].
transform
=
src
[
i
].
transform
;
}
return
dst
;
}
public
static
CombineInstance
[]
Get
(
List
<
CombineInstanceEx
>
src
,
int
count
)
{
CombineInstance
[]
dst
;
if
(!
s_Pool
.
TryGetValue
(
count
,
out
dst
))
{
dst
=
new
CombineInstance
[
count
];
s_Pool
.
Add
(
count
,
dst
);
}
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
dst
[
i
].
mesh
=
src
[
i
].
mesh
;
dst
[
i
].
transform
=
src
[
i
].
transform
;
}
return
dst
;
}
}
internal
static
class
ParticleSystemExtensions
{
public
static
void
SortForRendering
(
this
List
<
ParticleSystem
>
self
,
Transform
transform
,
bool
sortByMaterial
)
{
self
.
Sort
((
a
,
b
)
=>
{
var
tr
=
transform
;
var
aRenderer
=
a
.
GetComponent
<
ParticleSystemRenderer
>();
var
bRenderer
=
b
.
GetComponent
<
ParticleSystemRenderer
>();
// Render queue: ascending
var
aMat
=
aRenderer
.
sharedMaterial
??
aRenderer
.
trailMaterial
;
var
bMat
=
bRenderer
.
sharedMaterial
??
bRenderer
.
trailMaterial
;
if
(!
aMat
&&
!
bMat
)
return
0
;
if
(!
aMat
)
return
-
1
;
if
(!
bMat
)
return
1
;
if
(
sortByMaterial
)
return
aMat
.
GetInstanceID
()
-
bMat
.
GetInstanceID
();
if
(
aMat
.
renderQueue
!=
bMat
.
renderQueue
)
return
aMat
.
renderQueue
-
bMat
.
renderQueue
;
// Sorting layer: ascending
if
(
aRenderer
.
sortingLayerID
!=
bRenderer
.
sortingLayerID
)
return
aRenderer
.
sortingLayerID
-
bRenderer
.
sortingLayerID
;
// Sorting order: ascending
if
(
aRenderer
.
sortingOrder
!=
bRenderer
.
sortingOrder
)
return
aRenderer
.
sortingOrder
-
bRenderer
.
sortingOrder
;
// Z position & sortingFudge: descending
var
aTransform
=
a
.
transform
;
var
bTransform
=
b
.
transform
;
var
aPos
=
tr
.
InverseTransformPoint
(
aTransform
.
position
).
z
+
aRenderer
.
sortingFudge
;
var
bPos
=
tr
.
InverseTransformPoint
(
bTransform
.
position
).
z
+
bRenderer
.
sortingFudge
;
if
(!
Mathf
.
Approximately
(
aPos
,
bPos
))
return
(
int
)
Mathf
.
Sign
(
bPos
-
aPos
);
return
(
int
)
Mathf
.
Sign
(
GetIndex
(
self
,
a
)
-
GetIndex
(
self
,
b
));
});
}
private
static
int
GetIndex
(
IList
<
ParticleSystem
>
list
,
Object
ps
)
{
for
(
var
i
=
0
;
i
<
list
.
Count
;
i
++)
{
if
(
list
[
i
].
GetInstanceID
()
==
ps
.
GetInstanceID
())
return
i
;
}
return
0
;
}
public
static
long
GetMaterialHash
(
this
ParticleSystem
self
,
bool
trail
)
{
if
(!
self
)
return
0
;
var
r
=
self
.
GetComponent
<
ParticleSystemRenderer
>();
var
mat
=
trail
?
r
.
trailMaterial
:
r
.
sharedMaterial
;
if
(!
mat
)
return
0
;
var
tex
=
trail
?
null
:
self
.
GetTextureForSprite
();
return
((
long
)
mat
.
GetHashCode
()
<<
32
)
+
(
tex
?
tex
.
GetHashCode
()
:
0
);
}
public
static
Texture2D
GetTextureForSprite
(
this
ParticleSystem
self
)
{
if
(!
self
)
return
null
;
// Get sprite's texture.
var
tsaModule
=
self
.
textureSheetAnimation
;
if
(!
tsaModule
.
enabled
||
tsaModule
.
mode
!=
ParticleSystemAnimationMode
.
Sprites
)
return
null
;
for
(
var
i
=
0
;
i
<
tsaModule
.
spriteCount
;
i
++)
{
var
sprite
=
tsaModule
.
GetSprite
(
i
);
if
(!
sprite
)
continue
;
return
sprite
.
GetActualTexture
();
}
return
null
;
}
public
static
void
Exec
(
this
List
<
ParticleSystem
>
self
,
Action
<
ParticleSystem
>
action
)
{
self
.
RemoveAll
(
p
=>
!
p
);
self
.
ForEach
(
action
);
}
}
}
Assets/Game Resources/GuiFx/Scripts/Utils.cs.meta
deleted
100644 → 0
View file @
b21dd01f
fileFormatVersion: 2
guid: 54d22dda826793f40922af81f2aa4661
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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assetBundleVariant:
Assets/OSG Infinity Square Space/Scenes/home.unity
View file @
657ae4e3
This diff is collapsed.
Click to expand it.
Assets/Shader/Atmosphere/Shader Graphs_Atmosphere.mat
View file @
657ae4e3
...
@@ -36,7 +36,7 @@ Material:
...
@@ -36,7 +36,7 @@ Material:
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Vector1_037422ac7c3343b3b7493dead063f9bb
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m_Colors
:
m_Colors
:
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Color_7b883b4cd7c248a580d2475d1da9ed40
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r
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,
g
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,
b
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a
:
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}
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Color_7b883b4cd7c248a580d2475d1da9ed40
:
{
r
:
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g
:
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,
b
:
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,
a
:
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}
-
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{
r
:
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,
g
:
30840.47
,
b
:
262144
,
a
:
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}
-
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:
{
r
:
0
,
g
:
30840.47
,
b
:
262144
,
a
:
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}
...
...
Assets/StarSparrow/Materials/BonusContent/AsteroidsLava_Red.mat
View file @
657ae4e3
...
@@ -122,6 +122,6 @@ Material:
...
@@ -122,6 +122,6 @@ Material:
m_Colors
:
m_Colors
:
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_BaseColor
:
{
r
:
1
,
g
:
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,
b
:
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,
a
:
1
}
-
_BaseColor
:
{
r
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,
g
:
1
,
b
:
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,
a
:
1
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
2.9876184
,
g
:
2.6923993
,
b
:
1.53514
,
a
:
3.011236
}
-
_EmissionColor
:
{
r
:
1.0303168
,
g
:
0.9285069
,
b
:
0.52941185
,
a
:
1.0384617
}
-
_SpecColor
:
{
r
:
0.2
,
g
:
0.2
,
b
:
0.2
,
a
:
1
}
-
_SpecColor
:
{
r
:
0.2
,
g
:
0.2
,
b
:
0.2
,
a
:
1
}
m_BuildTextureStacks
:
[]
m_BuildTextureStacks
:
[]
Packages/manifest.json
View file @
657ae4e3
{
{
"dependencies"
:
{
"dependencies"
:
{
"com.coffee.ui-particle"
:
"https://github.com/mob-sakai/ParticleEffectForUGUI.git"
,
"com.unity.2d.sprite"
:
"1.0.0"
,
"com.unity.2d.sprite"
:
"1.0.0"
,
"com.unity.cinemachine"
:
"2.6.11"
,
"com.unity.cinemachine"
:
"2.6.11"
,
"com.unity.collab-proxy"
:
"1.5.7"
,
"com.unity.collab-proxy"
:
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,
...
...
Packages/packages-lock.json
View file @
657ae4e3
{
{
"dependencies"
:
{
"dependencies"
:
{
"com.coffee.ui-particle"
:
{
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:
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,
"depth"
:
0
,
"source"
:
"git"
,
"dependencies"
:
{},
"hash"
:
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},
"com.unity.2d.sprite"
:
{
"com.unity.2d.sprite"
:
{
"version"
:
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,
"version"
:
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,
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:
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...
...
ProjectSettings/ProjectSettings.asset
View file @
657ae4e3
...
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m_BuildTarget
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m_APIs
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m_APIs
:
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m_Automatic
:
1
m_Automatic
:
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-
m_BuildTarget
:
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m_APIs
:
0b00000015000000
m_Automatic
:
1
m_BuildTargetVRSettings
:
[]
m_BuildTargetVRSettings
:
[]
openGLRequireES31
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openGLRequireES31
:
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openGLRequireES31AEP
:
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openGLRequireES31AEP
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...
...
UserSettings/AndroidLogcatSettings.asset
View file @
657ae4e3
...
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...
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"deviceId": "emulator-5554",
"name": "negaxy.galaxypuzzle.galazysmash",
"name": "negaxy.galaxypuzzle.galazysmash",
"processId":
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,
"processId":
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"exited": false
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},
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"m_SelectedPriority": 0,
...
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"processId": 6747,
"exited": true
},
{
"deviceId": "emulator-5554",
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"processId": 10467,
"exited": true
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{
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...
...
UserSettings/EditorUserSettings.asset
View file @
657ae4e3
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