EditorGUILayout.HelpBox(string.Format("Shader '{0}' doesn't have '{1}' property. This graphic cannot be masked.",shader.name,propName),MessageType.Warning);
break;
}
}
}
// Does the shader support UI masks?
if(FixButton(current.m_IsTrail,"This UIParticle component should be removed. The UIParticle for trails is no longer needed."))
[Tooltip("Animatable material properties. If you want to change the material properties of the ParticleSystem in Animation, enable it.")][SerializeField]
[Tooltip("Shrink rendering by material on refresh.\nNOTE: Performance will be improved, but in some cases the rendering is not correct.")][SerializeField]
UnityEngine.Debug.LogWarningFormat(this,"[UIParticle] The UIParticle component should be removed: {0}\nReason: UIParticle for trails is no longer needed.",name);