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Vũ Gia Vương
game-server-flip-jump
Commits
f8296233
Commit
f8296233
authored
Aug 08, 2025
by
Vũ Gia Vương
Browse files
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Plain Diff
add User, v2 model, update passTower
parent
e282a1b2
Changes
5
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Showing
5 changed files
with
142 additions
and
81 deletions
+142
-81
config.ts
src/Config/config.ts
+1
-1
User.ts
src/Model/User.ts
+31
-0
v2.ts
src/Model/v2.ts
+34
-0
server.ts
src/server.ts
+1
-0
socket.ts
src/socket.ts
+75
-80
No files found.
src/Config/config.ts
View file @
f8296233
...
@@ -25,8 +25,8 @@ const CONFIG = {
...
@@ -25,8 +25,8 @@ const CONFIG = {
UPDATE_TIME_REMAINING
:
'203'
,
UPDATE_TIME_REMAINING
:
'203'
,
END_GAME
:
'204'
,
END_GAME
:
'204'
,
SPAWN_TOWER
:
'205'
,
SPAWN_TOWER
:
'205'
,
PASS_TOWER
:
'207'
,
CLOSE_QR_VIEW
:
'206'
,
CLOSE_QR_VIEW
:
'206'
,
PASS_TOWER
:
'207'
,
...
...
src/Model/User.ts
0 → 100644
View file @
f8296233
import
v2
from
"./v2"
;
class
User
{
public
token
:
string
=
''
;
public
towerNumber
:
number
=
0
;
public
direction
:
number
=
0
;
public
distance2Tower
:
number
=
0
;
public
score
:
number
=
0
;
public
totalScore
:
number
=
0
;
public
combo
:
number
=
0
;
public
curBlock
:
v2
=
v2
.
zero
;
public
nextBlock
:
v2
=
v2
.
zero
;
public
screenPos
:
v2
=
v2
.
zero
;
public
isEndGame
:
boolean
=
false
;
public
history
:
v2
[]
=
[];
constructor
(
token
:
string
)
{
this
.
token
=
token
;
}
}
class
History
{
public
time
:
number
=
0
;
public
score
:
number
=
0
;
public
tower
:
number
=
0
;
}
export
default
User
;
\ No newline at end of file
src/Model/v2.ts
0 → 100644
View file @
f8296233
class
v2
{
public
x
:
number
=
0
;
public
y
:
number
=
0
;
public
static
zero
=
new
v2
(
0
,
0
);
constructor
(
x
?:
number
,
y
?:
number
)
{
this
.
x
=
x
||
0
;
this
.
y
=
y
||
0
;
}
public
distanceTo
(
other
:
v2
):
number
{
return
Math
.
sqrt
(
Math
.
pow
(
this
.
x
-
other
.
x
,
2
)
+
Math
.
pow
(
this
.
y
-
other
.
y
,
2
));
}
public
add
(
other
:
v2
):
v2
{
return
new
v2
(
this
.
x
+
other
.
x
,
this
.
y
+
other
.
y
);
}
public
sub
(
other
:
v2
):
v2
{
return
new
v2
(
this
.
x
-
other
.
x
,
this
.
y
-
other
.
y
);
}
public
scale
(
s
:
number
):
v2
{
return
new
v2
(
this
.
x
*
s
,
this
.
y
*
s
);
}
public
normalize
():
v2
{
const
length
=
this
.
distanceTo
(
new
v2
(
0
,
0
));
return
new
v2
(
this
.
x
/
length
,
this
.
y
/
length
);
}
}
export
default
v2
;
\ No newline at end of file
src/server.ts
View file @
f8296233
...
@@ -3,6 +3,7 @@ import cors from 'cors';
...
@@ -3,6 +3,7 @@ import cors from 'cors';
const
app
=
express
();
const
app
=
express
();
app
.
use
(
cors
());
app
.
use
(
cors
());
app
.
use
(
express
.
json
());
app
.
get
(
'/'
,
(
req
:
Request
,
res
:
Response
,
next
:
NextFunction
)
=>
{
app
.
get
(
'/'
,
(
req
:
Request
,
res
:
Response
,
next
:
NextFunction
)
=>
{
res
.
send
(
'Hello World'
)
res
.
send
(
'Hello World'
)
...
...
src/socket.ts
View file @
f8296233
import
{
Server
,
Socket
}
from
"socket.io"
;
import
{
Server
,
Socket
}
from
"socket.io"
;
import
CONFIG
from
"./Config/config"
;
import
CONFIG
from
"./Config/config"
;
import
User
from
"./Model/User"
;
import
v2
from
"./Model/v2"
;
const
users
:
{
[
key
:
string
]:
User
}
=
{}
const
users
:
{
[
key
:
string
]:
User
}
=
{};
const
y_radio
:
number
=
0.5560472
const
yRadio
:
number
=
0.5560472
;
const
distanceBlock
:
number
=
56.43580423808985
;
class
User
{
public
token
:
string
=
''
;
public
towerNumber
:
number
=
0
;
public
direction
:
number
=
0
;
public
cur_block
:
v2
=
new
v2
();
public
next_block
:
v2
=
new
v2
();
}
class
v2
{
public
x
:
number
=
0
;
public
y
:
number
=
0
;
constructor
(
x
?:
number
,
y
?:
number
)
{
this
.
x
=
x
||
0
;
this
.
y
=
y
||
0
;
}
}
export
function
getUserBySocketId
(
socketId
:
string
)
{
return
users
[
socketId
];
}
export
function
setupSocket
(
io
:
Server
)
{
export
function
setupSocket
(
io
:
Server
)
{
io
.
use
((
socket
:
Socket
,
next
)
=>
{
io
.
use
((
socket
:
Socket
,
next
)
=>
{
const
token
=
socket
.
handshake
.
query
.
token
;
// Lấy ID từ client gửi lên
const
token
=
socket
.
handshake
.
query
.
token
;
console
.
log
(
'token'
,
token
)
console
.
log
(
'token'
,
token
)
users
[
socket
.
id
]
=
{}
as
User
;
users
[
socket
.
id
]
=
new
User
(
String
(
token
));
users
[
socket
.
id
].
token
=
token
as
string
;
// Gán ID này vào socket
users
[
socket
.
id
].
towerNumber
=
0
;
users
[
socket
.
id
].
cur_block
=
new
v2
(
0
,
0
);
next
();
next
();
});
});
io
.
on
(
"connection"
,
(
socket
:
Socket
)
=>
{
io
.
on
(
"connection"
,
(
socket
:
Socket
)
=>
{
console
.
log
(
`🟢 Client connected:
${
socket
.
id
}
`
);
console
.
log
(
`🟢 Client connected:
${
socket
.
id
}
`
);
joinRoom
(
socket
);
socket
.
on
(
CONFIG
.
EVT
.
JOIN_ROOM
,
(
data
:
string
)
=>
joinRoom
(
socket
,
data
));
spawmItem
(
socket
);
passTower
(
socket
);
disconnectSocket
(
socket
);
});
}
function
passTower
(
socket
:
Socket
)
{
socket
.
on
(
CONFIG
.
EVT
.
PASS_TOWER
,
async
(
data
:
string
)
=>
{
const
user
=
users
[
socket
.
id
];
const
towerNumber
=
++
user
.
towerNumber
;
const
{
pos
,
dis
}
=
JSON
.
parse
(
data
)
as
{
pos
:
v2
,
dis
:
number
};
user
.
direction
=
(
Math
.
random
()
<
0.5
)
?
-
1
:
1
;
const
token
=
user
.
token
;
console
.
log
(
'towerNumber'
,
towerNumber
,
token
)
var
x_distance
=
((
Math
.
min
(
towerNumber
,
100
)
/
100
+
1
)
+
Math
.
random
()
*
(
towerNumber
<=
10
?
0.5
:
1
))
*
150
;
//vg
var
y_distance
=
x_distance
*
y_radio
;
socket
.
on
(
CONFIG
.
EVT
.
PASS_TOWER
,
async
(
data
:
{
nextPos
:
v2
,
time
:
number
,
distance
:
number
})
=>
await
passTower
(
socket
,
data
));
socket
.
on
(
CONFIG
.
EVT
.
SPAWN_TOWER
,
async
()
=>
addBlock
(
socket
));
var
next_pos
=
user
.
cur_block
;
socket
.
on
(
"disconnect"
,
()
=>
console
.
log
(
`🔴 Client disconnected:
${
socket
.
id
}
`
));
next_pos
.
x
+=
(
x_distance
*
user
.
direction
);
next_pos
.
y
+=
y_distance
;
const
response
=
await
socket
.
emitWithAck
(
'request'
,
{
next_pos
,
direction
:
user
.
direction
,
towerNumber
,
x_distance
},
'bar'
);
});
});
}
}
function
spawmItem
(
socket
:
Socket
)
{
async
function
passTower
(
socket
:
Socket
,
data
:
{
nextPos
:
v2
,
time
:
number
,
distance
:
number
})
{
socket
.
on
(
CONFIG
.
EVT
.
SPAWN_TOWER
,
async
()
=>
{
const
user
=
getUserBySocketId
(
socket
.
id
);
const
user
=
users
[
socket
.
id
];
// console.log('data', data);
const
towerNumber
=
++
user
.
towerNumber
;
user
.
direction
=
(
Math
.
random
()
<
0.5
)
?
-
1
:
1
;
const
token
=
user
.
token
;
console
.
log
(
'towerNumber'
,
towerNumber
,
token
)
var
x_distance
=
((
Math
.
min
(
towerNumber
,
100
)
/
100
+
1
)
+
Math
.
random
()
*
(
towerNumber
<=
10
?
0.5
:
1
))
*
150
;
//vg
const
lastDis
=
user
.
curBlock
.
distanceTo
(
data
.
nextPos
);
var
y_distance
=
x_distance
*
y_radio
;
let
score
=
0
// const distance = Math.abs(lastDis - user.distance2Tower);
const
distance
=
Math
.
abs
(
data
.
distance
-
user
.
distance2Tower
);
var
next_pos
=
user
.
cur_block
;
if
(
distance
<
distanceBlock
)
{
next_pos
.
x
+=
(
x_distance
*
user
.
direction
);
score
=
1
;
next_pos
.
y
+=
y_distance
;
}
if
(
distance
<
distanceBlock
/
3
)
{
score
=
2
;
}
if
(
score
==
0
)
{
user
.
isEndGame
=
true
;
}
const
response
=
await
socket
.
emitWithAck
(
'request'
,
{
next_pos
,
direction
:
user
.
direction
,
towerNumber
,
x_distance
});
if
(
score
==
2
)
{
});
user
.
combo
=
Math
.
min
(
user
.
combo
+
1
,
2
);
score
*=
user
.
combo
;
}
else
{
user
.
combo
=
0
;
}
user
.
totalScore
+=
score
;
const
dataSend
=
{
totalScore
:
user
.
totalScore
,
tower
:
user
.
towerNumber
,
score
,
};
const
response
=
await
socket
.
emitWithAck
(
'requestPassTower'
,
dataSend
);
if
(
!
user
.
isEndGame
)
{
addBlock
(
socket
);
}
else
{
user
.
totalScore
=
0
;
}
}
}
function
disconnectSocket
(
socket
:
Socket
)
{
async
function
addBlock
(
socket
:
Socket
)
{
socket
.
on
(
"disconnect"
,
()
=>
{
const
user
=
getUserBySocketId
(
socket
.
id
);
console
.
log
(
`🔴 Client disconnected:
${
socket
.
id
}
`
);
const
towerNumber
=
++
user
.
towerNumber
;
});
const
xDistance
=
((
Math
.
min
(
towerNumber
,
100
)
/
100
+
1
)
+
Math
.
random
()
*
(
towerNumber
<=
10
?
0.5
:
1
))
*
150
;
const
yDistance
=
xDistance
*
yRadio
;
user
.
curBlock
=
new
v2
(
user
.
nextBlock
.
x
,
user
.
nextBlock
.
y
);
user
.
direction
=
(
Math
.
random
()
<
0.5
)
?
-
1
:
1
;
user
.
nextBlock
.
x
=
user
.
curBlock
.
x
+
(
xDistance
*
user
.
direction
);
user
.
nextBlock
.
y
=
user
.
curBlock
.
y
+
yDistance
;
user
.
distance2Tower
=
user
.
nextBlock
.
distanceTo
(
user
.
curBlock
);
user
.
screenPos
=
user
.
nextBlock
.
add
(
user
.
curBlock
).
scale
(
0.5
).
sub
(
new
v2
(
0
,
100
));
const
data
=
{
nextBlock
:
user
.
nextBlock
,
screenPos
:
user
.
screenPos
,
direction
:
user
.
direction
,
distance2Tower
:
user
.
distance2Tower
,
towerNumber
:
user
.
towerNumber
-
1
,
};
const
response
=
await
socket
.
emitWithAck
(
'requestSpawnTower'
,
data
);
}
}
function
joinRoom
(
socket
:
Socket
)
{
function
joinRoom
(
socket
:
Socket
,
data
:
string
)
{
socket
.
on
(
CONFIG
.
EVT
.
JOIN_ROOM
,
(
data
:
string
)
=>
{
const
{
roomName
,
id
}
=
JSON
.
parse
(
data
);
const
{
roomName
,
id
}
=
JSON
.
parse
(
data
);
console
.
log
(
`JOIN_ROOM
${
roomName
}
:
${
id
}
`
);
console
.
log
(
`JOIN_ROOM💬
${
roomName
}
:
${
id
}
`
);
});
}
}
function
getUserBySocketId
(
socketId
:
string
)
{
return
users
[
socketId
];
}
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