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Vũ Gia Vương
dap-hu
Commits
3f25f3b3
Commit
3f25f3b3
authored
May 09, 2025
by
Vũ Gia Vương
Browse files
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Plain Diff
clear file script not use
parent
c34169d1
Changes
16
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16 changed files
with
1 addition
and
441 deletions
+1
-441
BacksideFragment.ts
assets/scripts/GamePlay/BacksideFragment.ts
+0
-22
BacksideFragment.ts.meta
assets/scripts/GamePlay/BacksideFragment.ts.meta
+0
-10
BreakingBottleController.ts
assets/scripts/GamePlay/BreakingBottleController.ts
+0
-111
BreakingBottleController.ts.meta
assets/scripts/GamePlay/BreakingBottleController.ts.meta
+0
-10
ChumController.ts
assets/scripts/GamePlay/ChumController.ts
+0
-60
ChumController.ts.meta
assets/scripts/GamePlay/ChumController.ts.meta
+0
-10
DevicemotionController.ts
assets/scripts/GamePlay/DevicemotionController.ts
+1
-1
DevicemotionController.ts.meta
assets/scripts/GamePlay/DevicemotionController.ts.meta
+0
-0
FragmentController.ts
assets/scripts/GamePlay/FragmentController.ts
+0
-72
FragmentController.ts.meta
assets/scripts/GamePlay/FragmentController.ts.meta
+0
-10
RotateTutorialController.ts
assets/scripts/Tutorial/RotateTutorialController.ts
+0
-35
RotateTutorialController.ts.meta
assets/scripts/Tutorial/RotateTutorialController.ts.meta
+0
-10
ActionScreen.ts
assets/scripts/UI/ActionScreen.ts
+0
-42
ActionScreen.ts.meta
assets/scripts/UI/ActionScreen.ts.meta
+0
-10
SelectPopup.ts
assets/scripts/UI/SelectPopup.ts
+0
-28
SelectPopup.ts.meta
assets/scripts/UI/SelectPopup.ts.meta
+0
-10
No files found.
assets/scripts/GamePlay/BacksideFragment.ts
deleted
100644 → 0
View file @
c34169d1
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
BacksideFragment
extends
cc
.
Component
{
@
property
(
cc
.
Node
)
private
frontSideNode
:
cc
.
Node
=
null
;
private
_offsetPos
:
cc
.
Vec3
=
null
;
protected
onLoad
():
void
{
this
.
_offsetPos
=
this
.
node
.
position
.
clone
().
sub
(
this
.
frontSideNode
.
position
);
}
protected
update
(
dt
:
number
):
void
{
this
.
node
.
angle
=
this
.
frontSideNode
.
angle
;
this
.
node
.
position
=
this
.
frontSideNode
.
position
.
clone
().
add
(
this
.
_offsetPos
);
}
}
assets/scripts/GamePlay/BacksideFragment.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "fb50bcec-3182-46f0-9261-0b4788d40d5c",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/GamePlay/BreakingBottleController.ts
deleted
100644 → 0
View file @
c34169d1
import
{
BEAT_GUILD
,
CHECK_FRAGMENT
,
CHECK_TOUCH
,
DROP_ALL_FRAGMENT
,
eventTarget
,
HAMMER
,
RESET_BOTTLE
,
RESET_FRAGMENT
,
SHOW_CARD_POPUP
,
STOP_GUILD_TAP
}
from
"../Events"
;
import
{
Global
}
from
"../Global"
;
import
FragmentController
from
"./FragmentController"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
BreakingBottleController
extends
cc
.
Component
{
@
property
(
cc
.
Node
)
private
hammerNode
:
cc
.
Node
=
null
;
private
_spine
:
sp
.
Skeleton
=
null
;
private
_skins
=
[
"Ga"
,
"Gai_lung"
,
"Gay"
,
"Bua"
,];
private
_countFragment
=
0
;
private
_fragmentsPosition
:
cc
.
Vec3
[]
=
[];
private
_fragmentsNode
:
cc
.
Node
[]
=
[];
private
_bodyFragments
:
string
[]
=
[];
private
_isEnd
=
false
;
onLoad
()
{
return
;
cc
.
director
.
getPhysicsManager
().
enabled
=
true
;
// cc.director.getPhysicsManager().debugDrawFlags = cc.PhysicsManager.DrawBits.e_aabbBit |
// cc.PhysicsManager.DrawBits.e_jointBit |
// cc.PhysicsManager.DrawBits.e_shapeBit;
this
.
_spine
=
this
.
hammerNode
.
getComponentInChildren
(
sp
.
Skeleton
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
eventTarget
.
on
(
CHECK_FRAGMENT
,
this
.
checkFragment
,
this
);
eventTarget
.
on
(
HAMMER
,
this
.
onHammer
,
this
);
eventTarget
.
on
(
RESET_BOTTLE
,
this
.
resetBottle
,
this
);
eventTarget
.
on
(
BEAT_GUILD
,
this
.
beatGuild
,
this
);
this
.
_fragmentsNode
=
this
.
getComponentsInChildren
(
FragmentController
).
map
(
item
=>
item
.
node
);
this
.
_fragmentsPosition
=
this
.
_fragmentsNode
.
map
(
item
=>
item
.
position
.
clone
());
}
private
beatGuild
()
{
// this.onHammer(cc.v2(100));
}
protected
start
():
void
{
this
.
resetHammer
();
}
private
resetBottle
()
{
this
.
_countFragment
=
0
;
this
.
_bodyFragments
=
[];
this
.
_spine
.
setSkin
(
this
.
_skins
[
Global
.
tool
%
this
.
_skins
.
length
]);
this
.
_fragmentsNode
.
forEach
((
node
,
index
)
=>
{
node
.
position
=
this
.
_fragmentsPosition
[
index
];
})
eventTarget
.
emit
(
RESET_FRAGMENT
);
this
.
_isEnd
=
false
;
}
private
onHammer
(
newPos
:
cc
.
Vec2
)
{
cc
.
Tween
.
stopAllByTarget
(
this
.
hammerNode
);
this
.
_spine
.
setAnimation
(
0
,
"Dap4"
,
false
);
this
.
hammerNode
.
active
=
true
;
cc
.
tween
(
this
.
hammerNode
)
.
to
(
0.5
,
{
position
:
cc
.
v3
(
newPos
.
x
,
newPos
.
y
,
0
)
})
.
delay
(
0.3
)
.
to
(
0.3
,
{
position
:
cc
.
v3
(
400
,
-
400
)
})
.
call
(()
=>
this
.
hammerNode
.
active
=
false
)
.
start
();
}
private
checkFragment
(
name
:
string
)
{
if
(
this
.
_isEnd
)
{
return
;
}
if
(
!
name
.
includes
(
'nap'
))
{
this
.
_bodyFragments
.
push
(
name
);
}
this
.
_countFragment
++
;
if
(
this
.
_countFragment
==
8
)
{
this
.
scheduleOnce
(()
=>
eventTarget
.
emit
(
SHOW_CARD_POPUP
),
1.5
);
this
.
_isEnd
=
true
;
}
if
(
this
.
_bodyFragments
.
length
==
6
)
{
eventTarget
.
emit
(
DROP_ALL_FRAGMENT
);
}
}
private
onTouchStart
(
event
:
cc
.
Event
.
EventTouch
)
{
eventTarget
.
emit
(
STOP_GUILD_TAP
);
const
pos
=
event
.
getLocation
();
const
nodePos
=
this
.
node
.
convertToNodeSpaceAR
(
pos
);
eventTarget
.
emit
(
CHECK_TOUCH
,
nodePos
);
this
.
_spine
.
setSkin
(
this
.
_skins
[
Global
.
tool
%
this
.
_skins
.
length
]);
}
private
onTouchEnd
(
event
:
cc
.
Event
.
EventTouch
)
{
}
private
resetHammer
()
{
this
.
hammerNode
.
position
=
cc
.
v3
(
300
);
this
.
hammerNode
.
active
=
false
;
}
}
assets/scripts/GamePlay/BreakingBottleController.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "6fcd7f71-d097-4f64-a0f3-52bd35d14332",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/GamePlay/ChumController.ts
deleted
100644 → 0
View file @
c34169d1
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
PLAY_ANIM_NUT2
,
PLAY_ANIM_NUT3
,
PLAY_ANIM_NUT4
,
SHOW_ACTION_SCREEN
,
STOP_ANIM_CHUM
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
ChumController
extends
cc
.
Component
{
private
spine
:
sp
.
Skeleton
=
null
;
private
_count
=
0
;
private
_actions
:
Function
[]
=
[];
protected
onLoad
():
void
{
this
.
spine
=
this
.
node
.
getComponent
(
sp
.
Skeleton
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
this
.
_actions
=
[
this
.
playAnimationNut1
,
this
.
playAnimationNut2
,
this
.
playAnimationNut3
,
this
.
playAnimationNut4
];
eventTarget
.
on
(
STOP_ANIM_CHUM
,
this
.
stopAnimation
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT1
,
this
.
playAnimationNut1
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT2
,
this
.
playAnimationNut2
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT3
,
this
.
playAnimationNut3
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT4
,
this
.
playAnimationNut4
,
this
);
}
private
onTouchStart
():
void
{
}
private
stopAnimation
():
void
{
this
.
spine
.
setAnimation
(
0
,
"default"
,
true
);
}
public
playAnimationNut1
():
void
{
this
.
playAnimation
(
"nut1"
)
this
.
spine
.
timeScale
=
1
;
}
public
playAnimationNut2
():
void
{
this
.
playAnimation
(
"nut2"
)
this
.
spine
.
timeScale
=
1
;
}
public
playAnimationNut3
():
void
{
this
.
node
.
active
=
true
;
this
.
playAnimation
(
"nut3"
)
this
.
spine
.
timeScale
=
0.5
;
}
public
playAnimationNut4
():
void
{
this
.
playAnimation
(
"nut4"
,
false
)
this
.
spine
.
timeScale
=
0.5
;
}
private
playAnimation
(
animName
:
string
,
isLoop
:
boolean
=
true
):
void
{
this
.
node
.
active
=
true
;
this
.
spine
.
setAnimation
(
0
,
animName
,
isLoop
);
}
}
assets/scripts/GamePlay/ChumController.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "d7d732f5-a717-4c0f-83e2-e163c01d4306",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/GamePlay/
Hu
Controller.ts
→
assets/scripts/GamePlay/
Devicemotion
Controller.ts
View file @
3f25f3b3
...
@@ -3,7 +3,7 @@ import { eventTarget, PLAY_ROLLING_SOUND } from "../Events";
...
@@ -3,7 +3,7 @@ import { eventTarget, PLAY_ROLLING_SOUND } from "../Events";
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
@
ccclass
export
default
class
Hu
Controller
extends
cc
.
Component
{
export
default
class
Devicemotion
Controller
extends
cc
.
Component
{
private
_x
:
number
=
0
;
private
_x
:
number
=
0
;
private
_y
:
number
=
0
;
private
_y
:
number
=
0
;
...
...
assets/scripts/GamePlay/
Hu
Controller.ts.meta
→
assets/scripts/GamePlay/
Devicemotion
Controller.ts.meta
View file @
3f25f3b3
File moved
assets/scripts/GamePlay/FragmentController.ts
deleted
100644 → 0
View file @
c34169d1
import
{
eventTarget
,
CHECK_TOUCH
,
CHECK_FRAGMENT
,
HAMMER
,
RESET_FRAGMENT
,
PLAY_DROP_SOUND
,
DROP_ALL_FRAGMENT
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
FragmentController
extends
cc
.
Component
{
private
_collider
:
cc
.
PolygonCollider
=
null
;
private
_physicsCollider
:
cc
.
PhysicsPolygonCollider
=
null
;
private
_rg
:
cc
.
RigidBody
=
null
;
private
_siblingIndex
:
number
=
0
;
private
_isDropped
:
boolean
=
false
;
onLoad
()
{
this
.
_collider
=
this
.
node
.
getComponent
(
cc
.
PolygonCollider
);
this
.
_physicsCollider
=
this
.
node
.
getComponent
(
cc
.
PhysicsPolygonCollider
);
this
.
_physicsCollider
.
points
=
this
.
_collider
.
points
;
this
.
_rg
=
this
.
node
.
getComponent
(
cc
.
RigidBody
);
this
.
_siblingIndex
=
this
.
node
.
getSiblingIndex
();
this
.
reset
();
eventTarget
.
on
(
CHECK_TOUCH
,
this
.
checkTouch
,
this
);
eventTarget
.
on
(
RESET_FRAGMENT
,
this
.
reset
,
this
);
eventTarget
.
on
(
DROP_ALL_FRAGMENT
,
()
=>
this
.
node
.
name
.
includes
(
'nap'
)
&&
this
.
dropFragment
(),
this
);
}
public
reset
()
{
this
.
_physicsCollider
.
enabled
=
false
;
this
.
_rg
.
type
=
cc
.
RigidBodyType
.
Static
;
this
.
node
.
angle
=
0
;
this
.
node
.
setSiblingIndex
(
this
.
_siblingIndex
);
this
.
_isDropped
=
false
;
}
private
checkTouch
(
point
:
cc
.
Vec2
)
{
if
(
this
.
_isDropped
)
{
return
;
}
const
pos
=
point
.
clone
().
subtract
(
cc
.
v2
(
this
.
node
.
position
.
x
,
this
.
node
.
position
.
y
));
let
isInside
=
cc
.
Intersection
.
pointInPolygon
(
pos
,
this
.
_collider
.
points
);
if
(
isInside
)
{
eventTarget
.
emit
(
HAMMER
,
point
);
this
.
dropFragment
();
}
}
private
dropFragment
()
{
this
.
_isDropped
=
true
;
const
pos
=
this
.
node
.
position
;
this
.
node
.
setSiblingIndex
(
-
1
);
eventTarget
.
emit
(
CHECK_FRAGMENT
,
this
.
node
.
name
);
cc
.
tween
(
this
.
node
)
.
delay
(
0.5
)
.
call
(()
=>
{
eventTarget
.
emit
(
PLAY_DROP_SOUND
);
})
.
to
(
0.1
,
{
scale
:
0.9
})
.
to
(
0.1
,
{
scale
:
1.05
})
.
to
(
0.2
,
{
position
:
pos
.
clone
().
multiplyScalar
(
1.2
)
})
.
call
(()
=>
{
this
.
_physicsCollider
.
enabled
=
true
;
this
.
_rg
.
type
=
cc
.
RigidBodyType
.
Dynamic
;
this
.
_rg
.
gravityScale
=
10
;
})
.
delay
(
1
)
.
to
(
0
,
{
scale
:
1
})
.
start
();
}
}
assets/scripts/GamePlay/FragmentController.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "ad9b7183-781d-4ae6-ac93-79add38d57c7",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/Tutorial/RotateTutorialController.ts
deleted
100644 → 0
View file @
c34169d1
import
{
eventTarget
,
ROTATE_GUILD
,
STOP_GUILD_ROTATE
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
RotateTutorialController
extends
cc
.
Component
{
private
_hand
:
cc
.
Node
;
protected
onLoad
():
void
{
[
this
.
_hand
]
=
this
.
node
.
children
;
eventTarget
.
on
(
STOP_GUILD_ROTATE
,
this
.
stopGuild
,
this
);
this
.
tutorialRotate
();
}
private
stopGuild
()
{
cc
.
Tween
.
stopAllByTarget
(
this
.
_hand
);
this
.
_hand
.
active
=
false
;
}
private
tutorialRotate
()
{
this
.
_hand
.
active
=
true
;
cc
.
tween
(
this
.
_hand
)
.
repeatForever
(
cc
.
tween
(
this
.
_hand
)
.
to
(
0
,
{
position
:
cc
.
v3
(
350
)
})
.
to
(
0.5
,
{
angle
:
-
10
})
.
to
(
0.5
,
{
angle
:
15
})
.
call
(()
=>
eventTarget
.
emit
(
ROTATE_GUILD
))
.
to
(
0.8
,
{
position
:
cc
.
v3
(
-
150
)
})
)
.
start
();
}
}
assets/scripts/Tutorial/RotateTutorialController.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "245c4f1c-7b7e-4244-b576-57d18ca4fec5",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/UI/ActionScreen.ts
deleted
100644 → 0
View file @
c34169d1
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
PLAY_ANIM_NUT2
,
PLAY_ANIM_NUT3
,
PLAY_ANIM_NUT4
,
SHOW_ACTION_SCREEN
,
SHOW_START_SCREEN
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
ActionScreen
extends
cc
.
Component
{
@
property
(
cc
.
Node
)
private
bottleIdle
:
cc
.
Node
=
null
;
@
property
(
cc
.
Node
)
private
bottleAction
:
cc
.
Node
=
null
;
private
_spine
:
sp
.
Skeleton
=
null
;
onLoad
()
{
eventTarget
.
on
(
SHOW_ACTION_SCREEN
,
this
.
showScreen
,
this
);
eventTarget
.
on
(
SHOW_START_SCREEN
,
this
.
hideScreen
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT1
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT2
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT3
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT4
,
this
.
hideBottle
,
this
);
this
.
_spine
=
this
.
bottleIdle
.
getComponent
(
sp
.
Skeleton
);
}
private
hideBottle
()
{
this
.
bottleAction
.
active
=
true
;
this
.
bottleIdle
.
active
=
false
;
}
private
showScreen
()
{
this
.
bottleAction
.
active
=
false
;
this
.
bottleIdle
.
active
=
true
;
this
.
_spine
.
setAnimation
(
0
,
'Idle'
,
true
);
this
.
node
.
active
=
true
;
this
.
node
.
position
=
cc
.
v3
();
}
private
hideScreen
()
{
this
.
node
.
active
=
false
;
}
}
assets/scripts/UI/ActionScreen.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "1310ba6a-8b39-40d7-9ed8-1a2b8ee3420a",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
assets/scripts/UI/SelectPopup.ts
deleted
100644 → 0
View file @
c34169d1
import
{
eventTarget
,
SHOW_ACTION_SCREEN
,
SHOW_SELECT_POPUP
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
SelectPopup
extends
cc
.
Component
{
private
_okBtnNode
:
cc
.
Node
=
null
;
onLoad
()
{
this
.
_okBtnNode
=
this
.
getComponentInChildren
(
cc
.
Button
).
node
;
this
.
node
.
active
=
false
;
this
.
node
.
position
=
cc
.
v3
();
eventTarget
.
on
(
SHOW_SELECT_POPUP
,
this
.
showPopup
,
this
);
this
.
_okBtnNode
.
on
(
'click'
,
this
.
onOkBtnClick
,
this
);
}
private
showPopup
()
{
this
.
node
.
active
=
true
;
}
private
onOkBtnClick
()
{
this
.
node
.
active
=
false
;
eventTarget
.
emit
(
SHOW_ACTION_SCREEN
);
}
}
assets/scripts/UI/SelectPopup.ts.meta
deleted
100644 → 0
View file @
c34169d1
{
"ver": "1.1.0",
"uuid": "1cbf36c1-b0bd-4527-b846-76e65bed930e",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
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