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Vũ Gia Vương
dap-hu
Commits
3b28ba3c
Commit
3b28ba3c
authored
Mar 31, 2025
by
Vũ Gia Vương
Browse files
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Browse Files
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Plain Diff
fix ainm hu
parent
f85e41d8
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
30 additions
and
41 deletions
+30
-41
main.fire
assets/main.fire
+5
-6
BuaController.ts
assets/scripts/GamePlay/BuaController.ts
+10
-21
ChumController.ts
assets/scripts/GamePlay/ChumController.ts
+11
-7
HuController.ts
assets/scripts/GamePlay/HuController.ts
+0
-4
ActionScreen.ts
assets/scripts/UI/ActionScreen.ts
+4
-2
SelectPopup.ts
assets/scripts/UI/SelectPopup.ts
+0
-1
No files found.
assets/main.fire
View file @
3b28ba3c
...
@@ -709,7 +709,6 @@
...
@@ -709,7 +709,6 @@
"__id__": 12
"__id__": 12
},
},
"_enabled": true,
"_enabled": true,
"text": null,
"_id": "a8/vxo82JDpZc7wn+//wVR"
"_id": "a8/vxo82JDpZc7wn+//wVR"
},
},
{
{
...
@@ -1241,8 +1240,8 @@
...
@@ -1241,8 +1240,8 @@
"__type__": "TypedArray",
"__type__": "TypedArray",
"ctor": "Float64Array",
"ctor": "Float64Array",
"array": [
"array": [
2500,
0,
0,
-2500,
0,
0,
0,
0,
0,
0,
...
@@ -1291,7 +1290,7 @@
...
@@ -1291,7 +1290,7 @@
},
},
"_contentSize": {
"_contentSize": {
"__type__": "cc.Size",
"__type__": "cc.Size",
"width":
12
00,
"width":
30
00,
"height": 1920
"height": 1920
},
},
"_anchorPoint": {
"_anchorPoint": {
...
@@ -2955,7 +2954,7 @@
...
@@ -2955,7 +2954,7 @@
"__type__": "TypedArray",
"__type__": "TypedArray",
"ctor": "Float64Array",
"ctor": "Float64Array",
"array": [
"array": [
-
25
00,
-
30
00,
0,
0,
0,
0,
0,
0,
...
@@ -3522,8 +3521,8 @@
...
@@ -3522,8 +3521,8 @@
"__type__": "TypedArray",
"__type__": "TypedArray",
"ctor": "Float64Array",
"ctor": "Float64Array",
"array": [
"array": [
-3500,
0,
0,
2500,
0,
0,
0,
0,
0,
0,
...
@@ -3572,7 +3571,7 @@
...
@@ -3572,7 +3571,7 @@
},
},
"_contentSize": {
"_contentSize": {
"__type__": "cc.Size",
"__type__": "cc.Size",
"width":
12
00,
"width":
30
00,
"height": 1920
"height": 1920
},
},
"_anchorPoint": {
"_anchorPoint": {
...
...
assets/scripts/GamePlay/BuaController.ts
View file @
3b28ba3c
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
PLAY_ANIM_NUT2
,
PLAY_ANIM_NUT3
,
PLAY_ANIM_NUT4
,
PLAY_BREAKING_SOUND
,
PLAY_DROP_SOUND
,
SHOW_
ACTION_SCREEN
,
SHOW_
CARD_POPUP
}
from
"../Events"
;
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
PLAY_ANIM_NUT2
,
PLAY_ANIM_NUT3
,
PLAY_ANIM_NUT4
,
PLAY_BREAKING_SOUND
,
PLAY_DROP_SOUND
,
SHOW_CARD_POPUP
}
from
"../Events"
;
import
{
Global
}
from
"../Global"
;
import
{
Global
}
from
"../Global"
;
import
ChumController
from
"./ChumController"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
...
@@ -12,7 +11,6 @@ export default class BuaController extends cc.Component {
...
@@ -12,7 +11,6 @@ export default class BuaController extends cc.Component {
private
_actions
:
Function
[]
=
[];
private
_actions
:
Function
[]
=
[];
private
_skins
=
[
"Ga"
,
"Gai_lung"
,
"Gay"
,
"Bua"
,];
private
_skins
=
[
"Ga"
,
"Gai_lung"
,
"Gay"
,
"Bua"
,];
private
_isPlay
=
false
;
private
_isPlay
=
false
;
private
_beatTotal
=
[
1
,
2
,
3
,
4
];
protected
onLoad
():
void
{
protected
onLoad
():
void
{
this
.
spine
=
this
.
node
.
getComponentInChildren
(
sp
.
Skeleton
);
this
.
spine
=
this
.
node
.
getComponentInChildren
(
sp
.
Skeleton
);
...
@@ -22,22 +20,14 @@ export default class BuaController extends cc.Component {
...
@@ -22,22 +20,14 @@ export default class BuaController extends cc.Component {
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
this
.
node
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
this
.
_actions
=
[
this
.
playAnimationDap1
,
this
.
playAnimationDap2
,
this
.
playAnimationDap3
,
this
.
playAnimationDap4
];
this
.
_actions
=
[
this
.
playAnimationDap1
,
this
.
playAnimationDap2
,
this
.
playAnimationDap3
,
this
.
playAnimationDap4
];
this
.
_isPlay
=
true
;
}
}
public
onSetTool
()
{
public
onSetTool
()
{
this
.
spine
.
setSkin
(
this
.
_skins
[
Global
.
tool
%
this
.
_skins
.
length
]);
this
.
spine
.
setSkin
(
this
.
_skins
[
Global
.
tool
%
this
.
_skins
.
length
]);
this
.
node
.
position
=
cc
.
v3
(
0
,
0
,
0
);
this
.
node
.
position
=
cc
.
v3
(
0
,
0
,
0
);
this
.
_isPlay
=
true
;
}
}
// private onTouchStart(): void {
// this._actions[this._count].bind(this)();
// // this._actions[3 - Global.tool].bind(this)();
// console.log('this._count', this._count)
// this._count = (this._count + 1) % this._actions.length;
// }
private
onTouchEnd
():
void
{
private
onTouchEnd
():
void
{
if
(
this
.
_count
+
Global
.
tool
>
3
)
{
if
(
this
.
_count
+
Global
.
tool
>
3
)
{
this
.
_count
=
0
;
this
.
_count
=
0
;
...
@@ -45,15 +35,14 @@ export default class BuaController extends cc.Component {
...
@@ -45,15 +35,14 @@ export default class BuaController extends cc.Component {
}
}
private
onTouchStart
():
void
{
private
onTouchStart
():
void
{
if
(
!
this
.
_isPlay
){
return
;
}
this
.
_actions
[
Global
.
tool
+
this
.
_count
].
bind
(
this
)();
this
.
_actions
[
Global
.
tool
+
this
.
_count
].
bind
(
this
)();
if
(
this
.
_count
==
0
)
{
this
.
_count
++
;
this
.
_actions
.
slice
(
0
,
Global
.
tool
+
this
.
_count
).
forEach
((
action
,
index
)
=>
{
if
(
Global
.
tool
+
this
.
_count
>
3
){
this
.
scheduleOnce
(()
=>
{
this
.
_isPlay
=
false
;
action
.
bind
(
this
)();
},
0.2
*
index
)
})
}
}
this
.
_count
=
(
this
.
_count
+
1
)
%
this
.
_actions
.
length
;
}
}
private
playAnimationDap1
():
void
{
private
playAnimationDap1
():
void
{
...
@@ -75,7 +64,6 @@ export default class BuaController extends cc.Component {
...
@@ -75,7 +64,6 @@ export default class BuaController extends cc.Component {
}
}
private
playAnimationDap3
():
void
{
private
playAnimationDap3
():
void
{
console
.
log
(
'playAnimationDap3'
,)
this
.
spine
.
setAnimation
(
0
,
"Dap3"
,
false
);
this
.
spine
.
setAnimation
(
0
,
"Dap3"
,
false
);
this
.
spine
.
timeScale
=
1.4
;
this
.
spine
.
timeScale
=
1.4
;
this
.
playSound
();
this
.
playSound
();
...
@@ -94,11 +82,12 @@ export default class BuaController extends cc.Component {
...
@@ -94,11 +82,12 @@ export default class BuaController extends cc.Component {
},
0.2
)
},
0.2
)
cc
.
tween
(
this
.
node
)
cc
.
tween
(
this
.
node
)
.
delay
(
0.2
)
.
by
(
0.5
,
{
position
:
cc
.
v3
(
0
,
-
1500
)
})
.
delay
(
0.5
)
.
delay
(
0.5
)
.
call
(()
=>
{
.
call
(()
=>
{
eventTarget
.
emit
(
SHOW_CARD_POPUP
);
eventTarget
.
emit
(
SHOW_CARD_POPUP
);
})
})
.
by
(
0.5
,
{
position
:
cc
.
v3
(
1000
,)
})
.
start
();
.
start
();
}
}
...
...
assets/scripts/GamePlay/ChumController.ts
View file @
3b28ba3c
...
@@ -24,7 +24,7 @@ export default class ChumController extends cc.Component {
...
@@ -24,7 +24,7 @@ export default class ChumController extends cc.Component {
}
}
private
onTouchStart
():
void
{
private
onTouchStart
():
void
{
}
}
private
stopAnimation
():
void
{
private
stopAnimation
():
void
{
...
@@ -32,25 +32,29 @@ export default class ChumController extends cc.Component {
...
@@ -32,25 +32,29 @@ export default class ChumController extends cc.Component {
}
}
public
playAnimationNut1
():
void
{
public
playAnimationNut1
():
void
{
this
.
node
.
active
=
true
;
this
.
playAnimation
(
"nut1"
)
this
.
spine
.
setAnimation
(
0
,
"nut1"
,
true
);
this
.
spine
.
timeScale
=
1
;
this
.
spine
.
timeScale
=
1
;
}
}
public
playAnimationNut2
():
void
{
public
playAnimationNut2
():
void
{
this
.
spine
.
setAnimation
(
0
,
"nut2"
,
true
);
this
.
playAnimation
(
"nut2"
)
this
.
spine
.
timeScale
=
1
;
this
.
spine
.
timeScale
=
1
;
}
}
public
playAnimationNut3
():
void
{
public
playAnimationNut3
():
void
{
console
.
log
(
'playAnimationNut3'
,
)
this
.
node
.
active
=
true
;
this
.
spine
.
setAnimation
(
0
,
"nut3"
,
true
);
this
.
playAnimation
(
"nut3"
)
this
.
spine
.
timeScale
=
0.5
;
this
.
spine
.
timeScale
=
0.5
;
}
}
public
playAnimationNut4
():
void
{
public
playAnimationNut4
():
void
{
this
.
spine
.
setAnimation
(
0
,
"nut4"
,
false
);
this
.
playAnimation
(
"nut4"
,
false
)
this
.
spine
.
timeScale
=
0.5
;
this
.
spine
.
timeScale
=
0.5
;
}
}
private
playAnimation
(
animName
:
string
,
isLoop
:
boolean
=
true
):
void
{
this
.
node
.
active
=
true
;
this
.
spine
.
setAnimation
(
0
,
animName
,
isLoop
);
}
}
}
assets/scripts/GamePlay/HuController.ts
View file @
3b28ba3c
...
@@ -4,9 +4,6 @@ const { ccclass, property } = cc._decorator;
...
@@ -4,9 +4,6 @@ const { ccclass, property } = cc._decorator;
@
ccclass
@
ccclass
export
default
class
HuController
extends
cc
.
Component
{
export
default
class
HuController
extends
cc
.
Component
{
@
property
(
cc
.
Label
)
private
text
:
cc
.
Label
=
null
;
private
spine
:
sp
.
Skeleton
=
null
;
private
spine
:
sp
.
Skeleton
=
null
;
private
_isRotate
:
boolean
=
false
;
private
_isRotate
:
boolean
=
false
;
...
@@ -79,7 +76,6 @@ export default class HuController extends cc.Component {
...
@@ -79,7 +76,6 @@ export default class HuController extends cc.Component {
}
}
private
onTouchStart
(
event
:
cc
.
Event
.
EventTouch
):
void
{
private
onTouchStart
(
event
:
cc
.
Event
.
EventTouch
):
void
{
console
.
log
(
'onTouchStart'
,)
if
(
!
this
.
_pointStart
)
{
if
(
!
this
.
_pointStart
)
{
this
.
setRotateAnim
();
this
.
setRotateAnim
();
}
}
...
...
assets/scripts/UI/ActionScreen.ts
View file @
3b28ba3c
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
SHOW_ACTION_SCREEN
,
SHOW_CARD_POPUP
,
SHOW_START_SCREEN
}
from
"../Events"
;
import
{
eventTarget
,
PLAY_ANIM_NUT1
,
PLAY_ANIM_NUT2
,
PLAY_ANIM_NUT3
,
PLAY_ANIM_NUT4
,
SHOW_ACTION_SCREEN
,
SHOW_CARD_POPUP
,
SHOW_START_SCREEN
}
from
"../Events"
;
import
BuaController
from
"../GamePlay/BuaController"
;
import
BuaController
from
"../GamePlay/BuaController"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
...
@@ -17,8 +17,10 @@ export default class ActionScreen extends cc.Component {
...
@@ -17,8 +17,10 @@ export default class ActionScreen extends cc.Component {
eventTarget
.
on
(
SHOW_ACTION_SCREEN
,
this
.
showScreen
,
this
);
eventTarget
.
on
(
SHOW_ACTION_SCREEN
,
this
.
showScreen
,
this
);
eventTarget
.
on
(
SHOW_START_SCREEN
,
this
.
hideScreen
,
this
);
eventTarget
.
on
(
SHOW_START_SCREEN
,
this
.
hideScreen
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT1
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT1
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT2
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT3
,
this
.
hideBottle
,
this
);
eventTarget
.
on
(
PLAY_ANIM_NUT4
,
this
.
hideBottle
,
this
);
this
.
_buaController
=
this
.
getComponentInChildren
(
BuaController
);
this
.
_buaController
=
this
.
getComponentInChildren
(
BuaController
);
// this.node.active = false;
this
.
_spine
=
this
.
bottleIdle
.
getComponent
(
sp
.
Skeleton
);
this
.
_spine
=
this
.
bottleIdle
.
getComponent
(
sp
.
Skeleton
);
}
}
...
...
assets/scripts/UI/SelectPopup.ts
View file @
3b28ba3c
...
@@ -18,7 +18,6 @@ export default class SelectPopup extends cc.Component {
...
@@ -18,7 +18,6 @@ export default class SelectPopup extends cc.Component {
private
showPopup
()
{
private
showPopup
()
{
console
.
log
(
'showPopup'
,
11
)
this
.
node
.
active
=
true
;
this
.
node
.
active
=
true
;
}
}
private
onOkBtnClick
()
{
private
onOkBtnClick
()
{
...
...
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