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Hà Trung (NEGAXY)
GalaxySmash
Commits
cea7a460
Commit
cea7a460
authored
Dec 10, 2021
by
Hà Trung (NEGAXY)
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0400e5c5
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17 changed files
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861 additions
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11 deletions
+861
-11
Atlas.spriteatlas
Assets/Game Resources/Atlas.spriteatlas
+13
-1
Skill_07.png
Assets/Game Resources/Sprites/Skill/Skill_07.png
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Skill_07.png.meta
Assets/Game Resources/Sprites/Skill/Skill_07.png.meta
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Skill_08.png
Assets/Game Resources/Sprites/Skill/Skill_08.png
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Skill_08.png.meta
Assets/Game Resources/Sprites/Skill/Skill_08.png.meta
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Skill_09.png
Assets/Game Resources/Sprites/Skill/Skill_09.png
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Assets/Game Resources/Sprites/Skill/Skill_09.png.meta
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Skill_10.png
Assets/Game Resources/Sprites/Skill/Skill_10.png
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Skill_10.png.meta
Assets/Game Resources/Sprites/Skill/Skill_10.png.meta
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Skill_11.png
Assets/Game Resources/Sprites/Skill/Skill_11.png
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Assets/Game Resources/Sprites/Skill/Skill_11.png.meta
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Skill_12.png
Assets/Game Resources/Sprites/Skill/Skill_12.png
+0
-0
Skill_12.png.meta
Assets/Game Resources/Sprites/Skill/Skill_12.png.meta
+132
-0
ExplosionCount.cs
.../OSG Infinity Square Space/Main/Scripts/ExplosionCount.cs
+2
-2
PlanetHealth.cs
.../OSG Infinity Square Space/Player/Scripts/PlanetHealth.cs
+6
-0
main.unity
Assets/OSG Infinity Square Space/Scenes/main.unity
+35
-8
SkillSelectionManager.cs
Assets/Scripts/UI/SkillSelectionManager.cs
+13
-0
No files found.
Assets/Game Resources/Atlas.spriteatlas
View file @
cea7a460
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cea7a460
46.2 KB
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cea7a460
49 KB
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cea7a460
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cea7a460
39 KB
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cea7a460
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Assets/OSG Infinity Square Space/Main/Scripts/ExplosionCount.cs
View file @
cea7a460
...
...
@@ -21,7 +21,7 @@ public class ExplosionCount : MonoBehaviour
public
void
IncreaseInitChildCount
()
{
initChildCount
+=
2
;
Interface
.
instance
.
healthPlanet
.
anim
.
DORestart
();
Interface
.
instance
.
healthPlanet
.
Shake
();
}
void
Start
()
{
...
...
@@ -46,7 +46,7 @@ public class ExplosionCount : MonoBehaviour
if
(
lastAmount
!=
amount
)
{
float
fractor
=
(
1
-
amount
)
*
3
+
1f
;
Interface
.
instance
.
healthPlanet
.
anim
.
DORestart
();
Interface
.
instance
.
healthPlanet
.
Shake
();
planetOb
.
core
.
SetVector
(
coreMat
,
emissionColorValue
*
fractor
);
defaultAtmosPhere
-=
0.00006f
;
atmosPhereMat
.
SetFloat
(
"_Alpha"
,
defaultAtmosPhere
);
...
...
Assets/OSG Infinity Square Space/Player/Scripts/PlanetHealth.cs
View file @
cea7a460
...
...
@@ -11,4 +11,10 @@ public class PlanetHealth : MonoBehaviour
public
DOTweenAnimation
anim
;
public
Image
fill
;
public
void
Shake
()
{
transform
.
DOKill
();
transform
.
localScale
=
Vector3
.
one
*
1.1f
;
transform
.
DOScale
(
Vector3
.
one
,
0.3f
);
}
}
Assets/OSG Infinity Square Space/Scenes/main.unity
View file @
cea7a460
...
...
@@ -9631,7 +9631,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x:
87
, y: -282}
m_AnchoredPosition: {x:
264
, y: -282}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &545963441
...
...
@@ -10770,7 +10770,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 26
5
, y: -104}
m_AnchoredPosition: {x: 26
4
, y: -104}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &606323125
...
...
@@ -11907,7 +11907,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x:
621, y: -104
}
m_AnchoredPosition: {x:
86, y: -282
}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &681525873
...
...
@@ -27060,7 +27060,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -354, y: 108.998535}
m_SizeDelta: {x:
70
8, y: 359.1106}
m_SizeDelta: {x:
52
8, y: 359.1106}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1603178404
MonoBehaviour:
...
...
@@ -27099,7 +27099,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0
.3882353
}
m_Color: {r: 1, g: 1, b: 1, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
...
...
@@ -27447,7 +27447,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x:
265
, y: -282}
m_AnchoredPosition: {x:
442
, y: -282}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1654799096
...
...
@@ -29775,7 +29775,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 8
7
, y: -104}
m_AnchoredPosition: {x: 8
6
, y: -104}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1773817394
...
...
@@ -31964,7 +31964,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 44
3
, y: -104}
m_AnchoredPosition: {x: 44
2
, y: -104}
m_SizeDelta: {x: 168, y: 168}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1877728008
...
...
@@ -37504,6 +37504,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3504742970495377936, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3504742970542838640, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: addonSkillTab
...
...
@@ -37529,6 +37534,21 @@ PrefabInstance:
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 795148629}
- target: {fileID: 3504742970542838642, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 795148629}
- target: {fileID: 3504742970542838642, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: LoadNextLevel
objectReference: {fileID: 0}
- target: {fileID: 3504742970542838642, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: StarSystem, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 3504742971198732980, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_IsActive
...
...
@@ -37549,6 +37569,11 @@ PrefabInstance:
propertyPath: m_LocalScale.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3504742971484943690, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3504742971591567685, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
type: 3}
propertyPath: m_IsActive
...
...
@@ -38147,6 +38172,8 @@ MonoBehaviour:
- {fileID: 1654799096}
specialTab: {fileID: 1603178403}
selectionTab: {fileID: 1794728957}
noneIcon: {fileID: 0}
selectionBtn: {fileID: 0}
--- !u!224 &3504742970542838644 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 1072213187, guid: 0a65ca5d691aad948b7d3ccd46ee2f72,
Assets/Scripts/UI/SkillSelectionManager.cs
View file @
cea7a460
...
...
@@ -9,6 +9,8 @@ public class SkillSelectionManager : MonoBehaviour
public
List
<
SkillSelectionGUI
>
skills
=
new
List
<
SkillSelectionGUI
>();
public
Transform
specialTab
;
public
GameObject
selectionTab
;
public
Sprite
noneIcon
;
public
SkillSelectionGUI
selectionBtn
;
private
void
Start
()
{
Interface
.
instance
.
skillSelectionManager
=
this
;
...
...
@@ -19,6 +21,17 @@ public class SkillSelectionManager : MonoBehaviour
public
void
UpdateSkillStatus
()
{
skills
.
ForEach
(
a
=>
a
.
UpdateSkillCount
());
//if(SelectedID >= 7)
//{
// selectionBtn.icon.sprite = skills[SelectedID].icon.sprite;
// selectionBtn.countDown.fillAmount = skills[SelectedID].countDown.fillAmount;
// selectionBtn.selection.gameObject.SetActive(true);
//}
//else
//{
// selectionBtn.icon.sprite = noneIcon;
// selectionBtn.selection.gameObject.SetActive(false);
//}
}
public
void
Reload
()
{
...
...
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