Commit 4551ba16 authored by Hà Trung (NEGAXY)'s avatar Hà Trung (NEGAXY)

no message

parent 27192a82
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......@@ -325,8 +325,10 @@ public class Controller : MonoBehaviour
if (attacking)
{
if (Interface.instance.newSkillGUI.selectedSkillID >= 0)
{
StartCoroutine(ie_skill_7());
return;
}
if (Class_Interface.powerEnabled == true) Power_Weapon();
if (Class_Interface.missleEnabled == true) StartCoroutine(Missle_Weapon());
if (Class_Interface.laserEnabled == true) StartCoroutine(Laser_Weapon());
......@@ -1019,4 +1021,18 @@ public class Controller : MonoBehaviour
//-----------
}
private IEnumerator ie_skill_7()
{
if (Interface.instance.newSkillGUI.skills[0].CanUse())
{
GameObject skill = WeaponsPool.GiveWeapons(13);
skill.transform.position = new Vector3(0.14f, 25.6f, -1898.7f);
skill.gameObject.SetActive(true);
Interface.instance.newSkillGUI.skills[0].CountDown(5f);
yield return new WaitForSeconds(5f);
skill.gameObject.SetActive(false);
WeaponsPool.TakeWeapons(skill);
}
}
}
\ No newline at end of file
......@@ -107,6 +107,7 @@ public class NewSkillSystemGUI : MonoBehaviour
public Image skillSelection;
public Image skillCountdown;
public Text skillCounter;
private float countdownValue = 0f;
public void LoadSkill(int skillID)
{
SkillID = skillID;
......@@ -124,5 +125,21 @@ public class NewSkillSystemGUI : MonoBehaviour
{
skillSelection.gameObject.SetActive(false);
}
public bool CanUse()
{
return countdownValue == 0f;
}
public void CountDown(float timer)
{
if (CanUse())
{
countdownValue = timer;
DOTween.To(() => { return countdownValue; }, (a) =>
{
skillCountdown.fillAmount = countdownValue / timer;
countdownValue = a;
}, 0f, timer);
}
}
}
}
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