Commit 2cc5435c authored by Vũ Gia Vương's avatar Vũ Gia Vương

update try catch, get user by userId

parent 0ab5c370
......@@ -25,36 +25,47 @@ let matchId = '';
let eventId = null;
function startGameApi(data) {
return __awaiter(this, void 0, void 0, function* () {
timeStart = new Date().getTime();
userId = (Math.random() * 100 >> 0) + 10;
matchId = `${userId}-${GAME_CODE}-${timeStart}`;
data = {
matchId,
gameCode: GAME_CODE,
};
const result = yield callApi(URL_START_GAME, 'POST', data);
return result;
try {
timeStart = new Date().getTime();
userId = (Math.random() * 100 >> 0) + 10;
matchId = `${userId}-${GAME_CODE}-${timeStart}`;
data = {
matchId,
gameCode: GAME_CODE,
};
const result = yield callApi(URL_START_GAME, 'POST', data);
return result;
}
catch (error) {
console.log('error', error);
}
});
}
function endGameApi(user) {
return __awaiter(this, void 0, void 0, function* () {
const playedSeconds = (new Date().getTime() - timeStart) / 1e3;
const details = user.history.map(h => ({
level: h.tower,
score: h.score,
timeStart: h.timeStart,
timePlayed: h.timePlayed / 1e3,
}));
const params = {
matchId,
gameCode: GAME_CODE,
eventId,
playedSeconds,
score: user.totalScore,
gameLevel: user.towerNumber - 1,
details
};
const res = yield callApi(URL_END_GAME, 'POST', params);
try {
const playedSeconds = (new Date().getTime() - timeStart) / 1e3;
const details = user.history.map(h => ({
level: h.tower,
score: h.score,
timeStart: h.timeStart,
timePlayed: h.timePlayed / 1e3,
}));
const params = {
matchId,
gameCode: GAME_CODE,
eventId,
playedSeconds,
score: user.totalScore,
gameLevel: user.towerNumber - 1,
details
};
const res = yield callApi(URL_END_GAME, 'POST', params);
return res;
}
catch (error) {
console.log('error', error);
}
});
}
function callApi(url, method, data) {
......@@ -69,11 +80,10 @@ function callApi(url, method, data) {
body: JSON.stringify(data),
});
const result = yield res.json();
console.log(url, result.code, result.message);
return (result === null || result === void 0 ? void 0 : result.code) == 'success';
}
catch (error) {
console.log('error call api: ', error);
console.log('error callApi: ', error);
}
});
}
......@@ -5,7 +5,8 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
Object.defineProperty(exports, "__esModule", { value: true });
const v2_1 = __importDefault(require("./v2"));
class User {
constructor(token) {
constructor(token, id) {
this.id = '';
this.token = '';
this.towerNumber = 0;
this.direction = 1;
......@@ -21,6 +22,7 @@ class User {
this.isEndGame = true;
this.history = [];
this.token = token;
this.id = id;
this.reset();
}
reset() {
......
......@@ -21,3 +21,9 @@ const io = new socket_io_1.Server(server, {
server.listen(PORT, () => {
console.log(`Server is running on port ${PORT}!`);
});
process.on('uncaughtException', (err) => {
console.error('Uncaught Exception:', err);
});
process.on('unhandledRejection', (reason, promise) => {
console.error('Unhandled Rejection at:', promise, 'reason:', reason);
});
......@@ -34,33 +34,44 @@ const CONFIG = {
}
};
function setupSocket(io) {
io.use((socket, next) => {
const token = String(socket.handshake.query.token);
if (!token) {
return;
}
if (!users.has(token)) {
users.set(token, new User_1.default(token));
}
next();
});
io.on("connection", (socket) => {
console.log(`🟢 Client connected: ${socket.id}`);
socket.on(CONFIG.EVT.START_GAME, (data) => startGame(socket, data));
socket.on(CONFIG.EVT.PASS_TOWER, (data) => __awaiter(this, void 0, void 0, function* () { return yield passTower(socket, data); }));
socket.on(CONFIG.EVT.HISTORY, () => __awaiter(this, void 0, void 0, function* () { return getHistory(socket); }));
socket.on(CONFIG.EVT.END_GAME, () => endGame(socket));
socket.on("disconnect", () => onDisconnect(socket));
});
try {
io.use((socket, next) => {
const token = String(socket.handshake.query.token);
const userId = String(socket.handshake.query.userId);
if (!token || !userId) {
return;
}
if (!users.has(userId)) {
users.set(userId, new User_1.default(token, userId));
}
next();
});
io.on("connection", (socket) => {
console.log(`🟢 Client connected: ${socket.id}`);
socket.on(CONFIG.EVT.START_GAME, (data) => startGame(socket, data));
socket.on(CONFIG.EVT.PASS_TOWER, (data) => __awaiter(this, void 0, void 0, function* () { return yield passTower(socket, data); }));
socket.on(CONFIG.EVT.HISTORY, () => __awaiter(this, void 0, void 0, function* () { return getHistory(socket); }));
socket.on(CONFIG.EVT.END_GAME, () => endGame(socket));
socket.on("disconnect", () => onDisconnect(socket));
});
}
catch (error) {
console.log('error', error);
}
}
function endGame(socket) {
return __awaiter(this, void 0, void 0, function* () {
const user = getUserBySocket(socket);
user.reset();
if (user === null || user === void 0 ? void 0 : user.isEndGame) {
return;
try {
const user = getUserBySocket(socket);
user.reset();
if (user === null || user === void 0 ? void 0 : user.isEndGame) {
return;
}
(0, networkCtrl_1.endGameApi)(user);
}
catch (error) {
console.log('error', error);
}
(0, networkCtrl_1.endGameApi)(user);
});
}
function onDisconnect(socket) {
......@@ -75,113 +86,128 @@ function getHistory(socket) {
}
function startGame(socket, data) {
return __awaiter(this, void 0, void 0, function* () {
const user = getUserBySocket(socket);
const result = yield (0, networkCtrl_1.startGameApi)(data);
// const result = true;
if (result) {
socket.emit(CONFIG.EVT.REQUEST_START_GAME, true);
user.isEndGame = false;
addBlock(socket);
try {
const user = getUserBySocket(socket);
const result = yield (0, networkCtrl_1.startGameApi)(data);
// const result = true;
if (result) {
socket.emit(CONFIG.EVT.REQUEST_START_GAME, true);
user.isEndGame = false;
addBlock(socket);
}
else {
console.log('start game fail');
socket.emit(CONFIG.EVT.REQUEST_START_GAME, false);
}
}
else {
console.log('start game fail');
socket.emit(CONFIG.EVT.REQUEST_START_GAME, false);
catch (error) {
console.log('error', error);
}
});
}
function passTower(socket, data) {
return __awaiter(this, void 0, void 0, function* () {
const user = getUserBySocket(socket);
const xDistance_ = data.distance;
const { direction, nextBlock, towerNumber, position } = user;
const point = new v2_1.default(xDistance_ * direction, xDistance_ * Y_RADIO);
const nextTowerPos = nextBlock;
const distancePlayer2NextTower = nextTowerPos.clone().sub(position).mag();
const minDistance = Math.abs(xDistance_ - distancePlayer2NextTower);
const isHead = distancePlayer2NextTower > xDistance_;
let score = -1;
const pointEdge = new v2_1.default(HALF_SIZE_TOWER * direction, HALF_SIZE_TOWER * Y_RADIO);
let target = position.clone().add(point);
if (minDistance < HALF_SIZE_TOWER * 1.5) {
target = nextTowerPos.clone().sub(isHead ? pointEdge : pointEdge.clone().mul(-1));
score = 0;
}
if (minDistance < HALF_SIZE_TOWER * 0.8) {
target = nextTowerPos.clone().sub(pointEdge.clone().mul(0.5));
score = 1;
}
if (minDistance < HALF_SIZE_TOWER * 0.3) {
target = nextTowerPos.clone();
score = 2;
}
// target = nextTowerPos.clone();
// score = 2;
const heightJump = user.distance2Tower * 0.7;
if (score <= 0) {
user.isEndGame = true;
}
if (score == 2) {
user.combo = Math.min(user.combo + 1, 2);
score *= user.combo;
try {
const user = getUserBySocket(socket);
const xDistance_ = data.distance;
const { direction, nextBlock, towerNumber, position } = user;
const point = new v2_1.default(xDistance_ * direction, xDistance_ * Y_RADIO);
const nextTowerPos = nextBlock;
const distancePlayer2NextTower = nextTowerPos.clone().sub(position).mag();
const minDistance = Math.abs(xDistance_ - distancePlayer2NextTower);
const isHead = distancePlayer2NextTower > xDistance_;
let score = -1;
const pointEdge = new v2_1.default(HALF_SIZE_TOWER * direction, HALF_SIZE_TOWER * Y_RADIO);
let target = position.clone().add(point);
if (minDistance < HALF_SIZE_TOWER * 1.5) {
target = nextTowerPos.clone().sub(isHead ? pointEdge : pointEdge.clone().mul(-1));
score = 0;
}
if (minDistance < HALF_SIZE_TOWER * 0.8) {
target = nextTowerPos.clone().sub(pointEdge.clone().mul(0.5));
score = 1;
}
if (minDistance < HALF_SIZE_TOWER * 0.3) {
target = nextTowerPos.clone();
score = 2;
}
// target = nextTowerPos.clone();
// score = 2;
const heightJump = user.distance2Tower * 0.7;
if (score <= 0) {
user.isEndGame = true;
}
if (score == 2) {
user.combo = Math.min(user.combo + 1, 2);
score *= user.combo;
}
else {
user.combo = 0;
}
user.totalScore += score;
const dataSocket = {
target,
score,
isHead,
heightJump,
totalScore: user.totalScore,
};
const history = {
totalScore: user.totalScore,
tower: towerNumber,
score: Math.max(score, 0),
timeStart: user.timeStart,
timePlayed: Date.now() - user.timeStart,
};
user.history.unshift(history);
user.position = target;
socket.emit(CONFIG.EVT.REQUEST_PASS_TOWER, dataSocket);
if (score > 0) {
addBlock(socket);
}
else {
socket.emit(CONFIG.EVT.REQUEST_HISTORY, user.history);
yield (0, networkCtrl_1.endGameApi)(user);
user.reset();
console.log('END');
}
}
else {
user.combo = 0;
}
user.totalScore += score;
const dataSocket = {
target,
score,
isHead,
heightJump,
totalScore: user.totalScore,
};
const history = {
totalScore: user.totalScore,
tower: towerNumber,
score: Math.max(score, 0),
timeStart: user.timeStart,
timePlayed: Date.now() - user.timeStart,
};
user.history.unshift(history);
user.position = target;
socket.emit(CONFIG.EVT.REQUEST_PASS_TOWER, dataSocket);
if (score > 0) {
addBlock(socket);
}
else {
socket.emit(CONFIG.EVT.REQUEST_HISTORY, user.history);
yield (0, networkCtrl_1.endGameApi)(user);
user.reset();
console.log('END');
catch (error) {
console.log('error', error);
}
});
}
function addBlock(socket) {
return __awaiter(this, void 0, void 0, function* () {
const user = getUserBySocket(socket);
const towerNumber = ++user.towerNumber;
const xDistance = ((Math.min(towerNumber, 100) / 100 + 1) + Math.random() * (towerNumber <= 10 ? 0.5 : 1)) * 150;
const yDistance = xDistance * Y_RADIO;
user.curBlock = new v2_1.default(user.nextBlock.x, user.nextBlock.y);
if (towerNumber > 1) {
user.direction = (Math.random() < 0.5) ? -1 : 1;
try {
const user = getUserBySocket(socket);
const towerNumber = ++user.towerNumber;
const xDistance = ((Math.min(towerNumber, 100) / 100 + 1) + Math.random() * (towerNumber <= 10 ? 0.5 : 1)) * 150;
const yDistance = xDistance * Y_RADIO;
user.curBlock = new v2_1.default(user.nextBlock.x, user.nextBlock.y);
if (towerNumber > 1) {
user.direction = (Math.random() < 0.5) ? -1 : 1;
}
user.nextBlock.x = user.curBlock.x + (xDistance * user.direction);
user.nextBlock.y = user.curBlock.y + yDistance;
user.distance2Tower = user.nextBlock.distanceTo(user.curBlock);
user.screenPos = user.nextBlock.add(user.curBlock).mul(0.5).sub(new v2_1.default(0, 100));
const data = {
nextBlock: user.nextBlock,
screenPos: user.screenPos,
direction: user.direction,
distance2Tower: user.distance2Tower,
towerNumber: user.towerNumber,
};
user.timeStart = Date.now();
socket.emit(CONFIG.EVT.REQUEST_SPAWN_TOWER, data);
}
catch (error) {
console.log('error', error);
}
user.nextBlock.x = user.curBlock.x + (xDistance * user.direction);
user.nextBlock.y = user.curBlock.y + yDistance;
user.distance2Tower = user.nextBlock.distanceTo(user.curBlock);
user.screenPos = user.nextBlock.add(user.curBlock).mul(0.5).sub(new v2_1.default(0, 100));
const data = {
nextBlock: user.nextBlock,
screenPos: user.screenPos,
direction: user.direction,
distance2Tower: user.distance2Tower,
towerNumber: user.towerNumber,
};
user.timeStart = Date.now();
socket.emit(CONFIG.EVT.REQUEST_SPAWN_TOWER, data);
});
}
function getUserBySocket(socket) {
const token = String(socket.handshake.query.token);
return users.get(token);
const userId = String(socket.handshake.query.userId);
return users.get(userId);
}
......@@ -15,38 +15,47 @@ let matchId = '';
let eventId: string | null = null;
export async function startGameApi(data: any) {
timeStart = new Date().getTime();
userId = (Math.random() * 100 >> 0) + 10;
matchId = `${userId}-${GAME_CODE}-${timeStart}`;
try {
timeStart = new Date().getTime();
userId = (Math.random() * 100 >> 0) + 10;
matchId = `${userId}-${GAME_CODE}-${timeStart}`;
data = {
matchId,
gameCode: GAME_CODE,
};
const result = await callApi(URL_START_GAME, 'POST', data);
return result;
data = {
matchId,
gameCode: GAME_CODE,
};
const result = await callApi(URL_START_GAME, 'POST', data);
return result;
} catch (error) {
console.log('error', error)
}
}
export async function endGameApi(user: User) {
const playedSeconds = (new Date().getTime() - timeStart) / 1e3;
const details = user.history.map(h=>({
try {
const playedSeconds = (new Date().getTime() - timeStart) / 1e3;
const details = user.history.map(h => ({
level: h.tower,
score: h.score,
timeStart: h.timeStart,
timePlayed: h.timePlayed / 1e3,
}));
}));
const params = {
matchId,
gameCode: GAME_CODE,
eventId,
playedSeconds,
score: user.totalScore,
gameLevel: user.towerNumber - 1,
details
}
const params = {
matchId,
gameCode: GAME_CODE,
eventId,
playedSeconds,
score: user.totalScore,
gameLevel: user.towerNumber - 1,
details
}
const res = await callApi(URL_END_GAME, 'POST', params);
const res = await callApi(URL_END_GAME, 'POST', params);
return res;
} catch (error) {
console.log('error', error)
}
}
async function callApi(url: string, method: string, data: any) {
......@@ -60,10 +69,9 @@ async function callApi(url: string, method: string, data: any) {
body: JSON.stringify(data),
});
const result = await res.json();
console.log(url, result.code, result.message);
return result?.code == 'success';
} catch (error) {
console.log('error call api: ', error);
console.log('error callApi: ', error);
}
}
import v2 from "./v2";
class User {
public id: string = '';
public token: string = '';
public towerNumber: number = 0;
public direction: number = 1;
......@@ -10,17 +11,18 @@ class User {
public totalScore: number = 0;
public combo: number = 0;
public curBlock: v2 = new v2(0,0);
public nextBlock: v2 = new v2(0,0);
public screenPos: v2 = new v2(0,0);
public position: v2 = new v2(0,0);
public curBlock: v2 = new v2(0, 0);
public nextBlock: v2 = new v2(0, 0);
public screenPos: v2 = new v2(0, 0);
public position: v2 = new v2(0, 0);
public timeStart: number = 0;
public isEndGame: boolean = true;
public history: History[] = [];
constructor(token: string) {
constructor(token: string, id: string) {
this.token = token;
this.id = id;
this.reset();
}
......@@ -61,14 +63,6 @@ export interface IDataPassTower {
totalScore: number,
}
// {
// nextBlock: user.nextBlock,
// screenPos: user.screenPos,
// direction: user.direction,
// distance2Tower: user.distance2Tower,
// towerNumber: user.towerNumber - 1,
// };
export interface IDataSpawnTower {
nextBlock: v2,
screenPos: v2,
......@@ -77,4 +71,9 @@ export interface IDataSpawnTower {
towerNumber: number,
}
export interface IQuery {
token?: string,
userId?: string
}
export default User;
\ No newline at end of file
......@@ -20,4 +20,12 @@ setupSocket(io);
server.listen(PORT, () => {
console.log(`Server is running on port ${PORT}!`);
})
});
process.on('uncaughtException', (err) => {
console.error('Uncaught Exception:', err);
});
process.on('unhandledRejection', (reason, promise) => {
console.error('Unhandled Rejection at:', promise, 'reason:', reason);
});
......@@ -22,38 +22,47 @@ const CONFIG = {
};
export function setupSocket(io: Server) {
io.use((socket: Socket, next) => {
const token = String(socket.handshake.query.token);
if (!token) {
return;
}
if (!users.has(token)) {
users.set(token, new User(token));
}
next();
});
io.on("connection", (socket: Socket) => {
console.log(`🟢 Client connected: ${socket.id}`);
socket.on(CONFIG.EVT.START_GAME, (data: string) => startGame(socket, data));
socket.on(CONFIG.EVT.PASS_TOWER, async (data: { playerPos: v2, time: number, distance: number }) => await passTower(socket, data));
socket.on(CONFIG.EVT.HISTORY, async () => getHistory(socket));
socket.on(CONFIG.EVT.END_GAME, () => endGame(socket));
socket.on("disconnect", () => onDisconnect(socket));
});
try {
io.use((socket: Socket, next) => {
const token = String(socket.handshake.query.token);
const userId = String(socket.handshake.query.userId);
if (!token || !userId) {
return;
}
if (!users.has(userId)) {
users.set(userId, new User(token, userId));
}
next();
});
io.on("connection", (socket: Socket) => {
console.log(`🟢 Client connected: ${socket.id}`);
socket.on(CONFIG.EVT.START_GAME, (data: string) => startGame(socket, data));
socket.on(CONFIG.EVT.PASS_TOWER, async (data: { playerPos: v2, time: number, distance: number }) => await passTower(socket, data));
socket.on(CONFIG.EVT.HISTORY, async () => getHistory(socket));
socket.on(CONFIG.EVT.END_GAME, () => endGame(socket));
socket.on("disconnect", () => onDisconnect(socket));
});
} catch (error) {
console.log('error', error)
}
}
async function endGame(socket: Socket) {
const user = getUserBySocket(socket);
user.reset();
try {
const user = getUserBySocket(socket);
user.reset();
if (user?.isEndGame) {
return;
if (user?.isEndGame) {
return;
}
endGameApi(user);
} catch (error) {
console.log('error', error)
}
endGameApi(user);
}
function onDisconnect(socket: Socket): void {
......@@ -67,126 +76,138 @@ async function getHistory(socket: Socket) {
}
async function startGame(socket: Socket, data: any) {
const user = getUserBySocket(socket);
const result = await startGameApi(data);
// const result = true;
if (result) {
socket.emit(CONFIG.EVT.REQUEST_START_GAME, true);
user.isEndGame = false;
addBlock(socket);
} else {
console.log('start game fail');
socket.emit(CONFIG.EVT.REQUEST_START_GAME, false);
try {
const user = getUserBySocket(socket);
const result = await startGameApi(data);
// const result = true;
if (result) {
socket.emit(CONFIG.EVT.REQUEST_START_GAME, true);
user.isEndGame = false;
addBlock(socket);
} else {
console.log('start game fail');
socket.emit(CONFIG.EVT.REQUEST_START_GAME, false);
}
} catch (error) {
console.log('error', error)
}
}
async function passTower(socket: Socket, data: { distance: number }) {
const user = getUserBySocket(socket);
try {
const user = getUserBySocket(socket);
const xDistance_ = data.distance;
const { direction, nextBlock, towerNumber, position } = user;
const xDistance_ = data.distance;
const { direction, nextBlock, towerNumber, position } = user;
const point = new v2(xDistance_ * direction, xDistance_ * Y_RADIO);
const nextTowerPos = nextBlock;
const distancePlayer2NextTower = nextTowerPos.clone().sub(position).mag();
const minDistance = Math.abs(xDistance_ - distancePlayer2NextTower);
const isHead = distancePlayer2NextTower > xDistance_;
const point = new v2(xDistance_ * direction, xDistance_ * Y_RADIO);
const nextTowerPos = nextBlock;
const distancePlayer2NextTower = nextTowerPos.clone().sub(position).mag();
const minDistance = Math.abs(xDistance_ - distancePlayer2NextTower);
const isHead = distancePlayer2NextTower > xDistance_;
let score = -1;
let score = -1;
const pointEdge = new v2(HALF_SIZE_TOWER * direction, HALF_SIZE_TOWER * Y_RADIO);
let target = position.clone().add(point);
const pointEdge = new v2(HALF_SIZE_TOWER * direction, HALF_SIZE_TOWER * Y_RADIO);
let target = position.clone().add(point);
if (minDistance < HALF_SIZE_TOWER * 1.5) {
target = nextTowerPos.clone().sub(isHead ? pointEdge : pointEdge.clone().mul(-1));
score = 0;
}
if (minDistance < HALF_SIZE_TOWER * 0.8) {
target = nextTowerPos.clone().sub(pointEdge.clone().mul(0.5));
score = 1;
}
if (minDistance < HALF_SIZE_TOWER * 0.3) {
target = nextTowerPos.clone();
score = 2;
}
if (minDistance < HALF_SIZE_TOWER * 1.5) {
target = nextTowerPos.clone().sub(isHead ? pointEdge : pointEdge.clone().mul(-1));
score = 0;
}
if (minDistance < HALF_SIZE_TOWER * 0.8) {
target = nextTowerPos.clone().sub(pointEdge.clone().mul(0.5));
score = 1;
}
if (minDistance < HALF_SIZE_TOWER * 0.3) {
target = nextTowerPos.clone();
score = 2;
}
// target = nextTowerPos.clone();
// score = 2;
// target = nextTowerPos.clone();
// score = 2;
const heightJump = user.distance2Tower * 0.7;
const heightJump = user.distance2Tower * 0.7;
if (score <= 0) {
user.isEndGame = true;
}
if (score <= 0) {
user.isEndGame = true;
}
if (score == 2) {
user.combo = Math.min(user.combo + 1, 2);
score *= user.combo;
} else {
user.combo = 0;
}
if (score == 2) {
user.combo = Math.min(user.combo + 1, 2);
score *= user.combo;
} else {
user.combo = 0;
}
user.totalScore += score;
const dataSocket: IDataPassTower = {
target,
score,
isHead,
heightJump,
totalScore: user.totalScore,
};
const history = {
totalScore: user.totalScore,
tower: towerNumber,
score: Math.max(score, 0),
timeStart: user.timeStart,
timePlayed: Date.now() - user.timeStart,
}
user.totalScore += score;
const dataSocket: IDataPassTower = {
target,
score,
isHead,
heightJump,
totalScore: user.totalScore,
};
const history = {
totalScore: user.totalScore,
tower: towerNumber,
score: Math.max(score, 0),
timeStart: user.timeStart,
timePlayed: Date.now() - user.timeStart,
}
user.history.unshift(history);
user.position = target;
user.history.unshift(history);
user.position = target;
socket.emit(CONFIG.EVT.REQUEST_PASS_TOWER, dataSocket);
socket.emit(CONFIG.EVT.REQUEST_PASS_TOWER, dataSocket);
if (score > 0) {
addBlock(socket);
} else {
socket.emit(CONFIG.EVT.REQUEST_HISTORY, user.history);
await endGameApi(user);
user.reset();
console.log('END');
if (score > 0) {
addBlock(socket);
} else {
socket.emit(CONFIG.EVT.REQUEST_HISTORY, user.history);
await endGameApi(user);
user.reset();
console.log('END');
}
} catch (error) {
console.log('error', error)
}
}
async function addBlock(socket: Socket) {
const user = getUserBySocket(socket);
const towerNumber = ++user.towerNumber;
try {
const user = getUserBySocket(socket);
const towerNumber = ++user.towerNumber;
const xDistance = ((Math.min(towerNumber, 100) / 100 + 1) + Math.random() * (towerNumber <= 10 ? 0.5 : 1)) * 150;
const yDistance = xDistance * Y_RADIO;
const xDistance = ((Math.min(towerNumber, 100) / 100 + 1) + Math.random() * (towerNumber <= 10 ? 0.5 : 1)) * 150;
const yDistance = xDistance * Y_RADIO;
user.curBlock = new v2(user.nextBlock.x, user.nextBlock.y);
if (towerNumber > 1) {
user.direction = (Math.random() < 0.5) ? -1 : 1;
user.curBlock = new v2(user.nextBlock.x, user.nextBlock.y);
if (towerNumber > 1) {
user.direction = (Math.random() < 0.5) ? -1 : 1;
}
user.nextBlock.x = user.curBlock.x + (xDistance * user.direction);
user.nextBlock.y = user.curBlock.y + yDistance;
user.distance2Tower = user.nextBlock.distanceTo(user.curBlock);
user.screenPos = user.nextBlock.add(user.curBlock).mul(0.5).sub(new v2(0, 100));
const data: IDataSpawnTower = {
nextBlock: user.nextBlock,
screenPos: user.screenPos,
direction: user.direction,
distance2Tower: user.distance2Tower,
towerNumber: user.towerNumber,
};
user.timeStart = Date.now();
socket.emit(CONFIG.EVT.REQUEST_SPAWN_TOWER, data);
} catch (error) {
console.log('error', error)
}
user.nextBlock.x = user.curBlock.x + (xDistance * user.direction);
user.nextBlock.y = user.curBlock.y + yDistance;
user.distance2Tower = user.nextBlock.distanceTo(user.curBlock);
user.screenPos = user.nextBlock.add(user.curBlock).mul(0.5).sub(new v2(0, 100));
const data: IDataSpawnTower = {
nextBlock: user.nextBlock,
screenPos: user.screenPos,
direction: user.direction,
distance2Tower: user.distance2Tower,
towerNumber: user.towerNumber,
};
user.timeStart = Date.now();
socket.emit(CONFIG.EVT.REQUEST_SPAWN_TOWER, data);
}
function getUserBySocket(socket: Socket) {
const token = String(socket.handshake.query.token);
return users.get(token)!;
const userId = String(socket.handshake.query.userId);
return users.get(userId)!;
}
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