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Vũ Gia Vương
dap-hu
Commits
de9d9ed7
Commit
de9d9ed7
authored
Apr 29, 2025
by
Vũ Gia Vương
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Plain Diff
update shake jar when hammer hit
parent
c6c9e97a
Changes
3
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3 changed files
with
28 additions
and
4 deletions
+28
-4
Events.ts
assets/scripts/Events.ts
+2
-1
BreakingJarController.ts
assets/scripts/GamePlay/BreakingJarController.ts
+11
-1
FragmentJarController.ts
assets/scripts/GamePlay/FragmentJarController.ts
+15
-2
No files found.
assets/scripts/Events.ts
View file @
de9d9ed7
...
...
@@ -28,3 +28,4 @@ export const RESET_BOTTLE = 'RESET_BOTTLE';
export
const
RESET_FRAGMENT
=
'RESET_FRAGMENT'
;
export
const
DROP_FRAGMENT
=
'DROP_FRAGMENT'
;
export
const
DROP_BEHIND_FRAGMENT
=
'DROP_BEHIND_FRAGMENT'
;
export
const
SHAKE_FRAGMENT
=
'SHAKE_FRAGMENT'
;
\ No newline at end of file
assets/scripts/GamePlay/BreakingJarController.ts
View file @
de9d9ed7
import
{
BEAT_GUILD
,
CHECK_FRAGMENT
,
CHECK_TOUCH
,
DROP_FRAGMENT
,
eventTarget
,
HAMMER
,
RESET_BOTTLE
,
RESET
_FRAGMENT
,
SHOW_CARD_POPUP
,
STOP_GUILD_TAP
}
from
"../Events"
;
import
{
BEAT_GUILD
,
CHECK_FRAGMENT
,
CHECK_TOUCH
,
eventTarget
,
HAMMER
,
RESET_BOTTLE
,
RESET_FRAGMENT
,
SHAKE
_FRAGMENT
,
SHOW_CARD_POPUP
,
STOP_GUILD_TAP
}
from
"../Events"
;
import
{
Global
}
from
"../Global"
;
import
BehindFragment
from
"./BehindFragment"
;
import
FragmentJarController
from
"./FragmentJarController"
;
...
...
@@ -80,12 +80,22 @@ export default class BreakingJarController extends cc.Component {
cc
.
tween
(
this
.
hammerNode
)
.
to
(
0.5
,
{
position
:
cc
.
v3
(
newPos
.
x
,
newPos
.
y
,
0
)
})
.
call
(()
=>
this
.
shakeNode
())
.
delay
(
0.1
)
.
to
(
0.2
,
{
position
:
cc
.
v3
(
400
,
-
400
)
})
.
call
(()
=>
this
.
hammerNode
.
active
=
false
)
.
start
();
}
private
shakeNode
()
{
cc
.
director
.
getPhysicsManager
().
enabled
=
false
;
eventTarget
.
emit
(
SHAKE_FRAGMENT
)
cc
.
tween
(
this
.
node
)
.
delay
(
0.15
)
.
call
(()
=>
cc
.
director
.
getPhysicsManager
().
enabled
=
true
)
.
start
();
}
private
checkFragment
(
fragmentNode
:
cc
.
Node
)
{
const
fragmentIndex
=
this
.
_fragmentsNode
.
findIndex
(
item
=>
item
===
fragmentNode
);
const
behindFragment
=
this
.
_behindJarChild
[
fragmentIndex
];
...
...
assets/scripts/GamePlay/FragmentJarController.ts
View file @
de9d9ed7
import
{
CHECK_FRAGMENT
,
CHECK_TOUCH
,
DROP_FRAGMENT
,
eventTarget
,
HAMMER
,
PLAY_DROP_SOUND
,
RESET_FRAGMENT
}
from
"../Events"
;
import
{
CHECK_FRAGMENT
,
CHECK_TOUCH
,
DROP_FRAGMENT
,
eventTarget
,
HAMMER
,
PLAY_DROP_SOUND
,
RESET_FRAGMENT
,
SHAKE_FRAGMENT
}
from
"../Events"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
...
...
@@ -30,6 +30,7 @@ export default class FragmentJarController extends cc.Component {
eventTarget
.
on
(
CHECK_TOUCH
,
this
.
checkTouch
,
this
);
eventTarget
.
on
(
RESET_FRAGMENT
,
this
.
reset
,
this
);
eventTarget
.
on
(
DROP_FRAGMENT
,
()
=>
this
.
node
.
name
.
includes
(
'nap'
)
&&
this
.
dropFragment
(),
this
);
eventTarget
.
on
(
SHAKE_FRAGMENT
,
this
.
shakeFragment
,
this
);
}
public
reset
()
{
...
...
@@ -42,6 +43,18 @@ export default class FragmentJarController extends cc.Component {
this
.
node
.
children
.
forEach
(
slot
=>
slot
.
active
=
false
);
}
public
shakeFragment
()
{
if
(
this
.
_isDropped
)
{
return
;
}
cc
.
tween
(
this
.
node
)
.
repeat
(
2
,
cc
.
tween
(
this
.
node
)
.
by
(
0.05
,
{
position
:
cc
.
v3
(
-
10
,
-
10
)
})
.
by
(
0.05
,
{
position
:
cc
.
v3
(
10
,
10
)
})
)
.
start
();
}
private
checkTouch
(
point
:
cc
.
Vec2
)
{
if
(
this
.
_isDropped
||
this
.
isBottom
)
{
return
;
...
...
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