Commit d9cb1021 authored by Trương Khoa (NEGAXY)'s avatar Trương Khoa (NEGAXY)
parents 6cdcc452 3f071621
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...@@ -31,7 +31,11 @@ public class StarSystem : MonoBehaviour ...@@ -31,7 +31,11 @@ public class StarSystem : MonoBehaviour
Transform thisTransform; Transform thisTransform;
float systemSize; float systemSize;
int systemDensity; int systemDensity;
public void LoadHome()
{
DataManager.Instance.NextLevel();
ReloadHome();
}
public void LoadNextLevel() public void LoadNextLevel()
{ {
//int chapter = PlayerPrefs.GetInt(LEVEL, 0); //int chapter = PlayerPrefs.GetInt(LEVEL, 0);
...@@ -66,14 +70,20 @@ public class StarSystem : MonoBehaviour ...@@ -66,14 +70,20 @@ public class StarSystem : MonoBehaviour
}); });
} }
public void ReloadScene() private void ReloadScene()
{ {
AdsController.instance.ShowInter(() => AdsController.instance.ShowInter(() =>
{ {
Interface.instance.ExitToMenuWin(); Interface.instance.ExitToMenuWin();
}); });
} }
private void ReloadHome()
{
AdsController.instance.ShowInter(() =>
{
Interface.instance.ExitToMenuHome();
});
}
protected void Awake() protected void Awake()
{ {
if (instance != null || instance == this) if (instance != null || instance == this)
......
...@@ -562,7 +562,7 @@ public class DataManager : Singleton<DataManager> ...@@ -562,7 +562,7 @@ public class DataManager : Singleton<DataManager>
{ {
public int Map = 0; public int Map = 0;
public int Level = 0; public int Level = 0;
public int coin = 1000000; //100 public int coin = 100; //100
public UserSkill Skill = new UserSkill(); public UserSkill Skill = new UserSkill();
public int currentDaily = 0; public int currentDaily = 0;
...@@ -599,12 +599,12 @@ public class DataManager : Singleton<DataManager> ...@@ -599,12 +599,12 @@ public class DataManager : Singleton<DataManager>
public int Skill_5 = 0; public int Skill_5 = 0;
public int Skill_6 = 0; public int Skill_6 = 0;
public int Skill_7 = 20; public int Skill_7 = 0;
public int Skill_8 = 20; public int Skill_8 = 0;
public int Skill_9 = 20; public int Skill_9 = 0;
public int Skill_10 = 20; public int Skill_10 = 0;
public int Skill_11 = 20; public int Skill_11 = 0;
public int Skill_12 = 20; public int Skill_12 = 0;
} }
[Serializable] [Serializable]
......
...@@ -5,38 +5,57 @@ using UnityEngine.UI; ...@@ -5,38 +5,57 @@ using UnityEngine.UI;
public class TutorialManager : MonoBehaviour public class TutorialManager : MonoBehaviour
{ {
public List<Button> mainBtns = new List<Button>(); public List<Button> tutButtons = new List<Button>();
public List<Button> arsBtns = new List<Button>();
private int mainIndex = 0; private int tutIndex = -1;
private int arsIndex = 0;
private List<Transform> mainRoots = new List<Transform>(); private int childIndex = 0;
private List<Transform> arsRoots = new List<Transform>(); private Transform originParent = null;
private void Awake() private Image image;
public void InitTut()
{ {
mainIndex = 0; if (PlayerPrefs.GetInt("SHOW_TUT", 1) == 1)
arsIndex = 0; {
for (int i = 0; i < mainBtns.Count; i++) mainRoots.Add(mainBtns[i].transform); image = GetComponent<Image>();
for (int i = 0; i < arsBtns.Count; i++) arsRoots.Add(mainBtns[i].transform); if (!tutButtons[0].gameObject.activeSelf)
tutIndex = 1;
else tutIndex = 0;
gameObject.SetActive(true);
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
} }
public void ShowMainTut() public void ShowTut()
{ {
//if(DataManager.Instance.userData.Rank == 0 && DataManager.Instance.userData.rewardStatus.reward_1_claimed) if (tutIndex == -1) return;
if(mainIndex < mainBtns.Count)
if (tutIndex - 1 >= 0 && tutIndex - 1 < tutButtons.Count && originParent)
{ {
if (mainIndex - 1 >= 0) mainBtns[mainIndex - 1].transform.SetParent(mainRoots[mainIndex - 1]); tutButtons[tutIndex - 1].transform.parent = originParent;
mainBtns[mainIndex].transform.SetParent(transform); tutButtons[tutIndex - 1].transform.SetSiblingIndex(childIndex);
mainIndex += 1; tutButtons[tutIndex - 1].transform.GetChild(tutButtons[tutIndex - 1].transform.childCount - 1).gameObject.SetActive(false);
}
} }
public void ShowArsTut() if (tutIndex >= 0 && tutIndex < tutButtons.Count)
{ {
if (arsIndex < arsBtns.Count) StartCoroutine(ie_ShowTut());
}
else
{ {
if (arsIndex - 1 >= 0) arsBtns[arsIndex - 1].transform.SetParent(arsRoots[arsIndex - 1]); gameObject.SetActive(false);
arsBtns[arsIndex].transform.SetParent(transform); }
arsIndex += 1;
} }
private IEnumerator ie_ShowTut()
{
//image.enabled = false;
yield return new WaitUntil(() => { return tutButtons[tutIndex].gameObject.activeSelf; });
//image.enabled = true;
yield return new WaitForSeconds(0.2f);
originParent = tutButtons[tutIndex].transform.parent;
childIndex = tutButtons[tutIndex].transform.GetSiblingIndex();
tutButtons[tutIndex].transform.parent = transform;
tutButtons[tutIndex].transform.GetChild(tutButtons[tutIndex].transform.childCount - 1).gameObject.SetActive(true);
tutIndex += 1;
} }
} }
...@@ -72,6 +72,8 @@ public class ArsenalPopup : BasePopup ...@@ -72,6 +72,8 @@ public class ArsenalPopup : BasePopup
LoadArmoryPopup(); LoadArmoryPopup();
RefreshMergeSystem(); RefreshMergeSystem();
GuiManager.Instance.tutorialManager.ShowTut();
} }
#region Merge system #region Merge system
...@@ -137,6 +139,8 @@ public class ArsenalPopup : BasePopup ...@@ -137,6 +139,8 @@ public class ArsenalPopup : BasePopup
OnClick_Slot1(); OnClick_Slot1();
OnClick_Slot2(); OnClick_Slot2();
LoadSkillElements(); LoadSkillElements();
GuiManager.Instance.tutorialManager.ShowTut();
} }
} }
public void OnClick_AutoFill() public void OnClick_AutoFill()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class BuyCallbackPopup : BasePopup
{
public GameObject gotoShop;
public GameObject done;
public TextMeshProUGUI amountText;
public Image iconImage;
public void LoadData(int amount, Sprite icon)
{
if(amount == -1)
{
gotoShop.SetActive(true);
done.SetActive(false);
}
else
{
done.SetActive(true);
gotoShop.SetActive(false);
amountText.text = amount.ToString();
iconImage.sprite = icon;
}
}
public void OnClick_shop()
{
OnClick_Close();
GuiManager.Instance.confirmPopup.OnClick_Close();
GuiManager.Instance.shopPopup.gameObject.SetActive(true);
}
}
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...@@ -8,12 +8,13 @@ public class ConfirmPopup : BasePopup ...@@ -8,12 +8,13 @@ public class ConfirmPopup : BasePopup
{ {
public Image icon; public Image icon;
public TextMeshProUGUI price; public TextMeshProUGUI price;
public TextMeshProUGUI amountBarText; //public TextMeshProUGUI amountBarText;
public TextMeshProUGUI amountText; public TextMeshProUGUI amountText;
public Button buyBtn; public Button buyBtn;
public Button preBtn; public Button preBtn;
public Button nextBtn; public Button nextBtn;
public Slider slider; public TextMeshProUGUI priceSample;
//public Slider slider;
public SkillElement skill { get; set; } public SkillElement skill { get; set; }
private int amount = 1; private int amount = 1;
...@@ -26,28 +27,28 @@ public class ConfirmPopup : BasePopup ...@@ -26,28 +27,28 @@ public class ConfirmPopup : BasePopup
private void LoadPopup() private void LoadPopup()
{ {
icon.sprite = skill.icon.sprite; icon.sprite = skill.icon.sprite;
amountBarText.text = amount.ToString(); //amountBarText.text = amount.ToString();
amountText.text = amount.ToString(); amountText.text = amount.ToString();
slider.value = amount; priceSample.text = skill.price.ToString();
price.text = (amount * skill.price).ToString(); price.text = (amount * skill.price).ToString();
buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price); //buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price);
preBtn.interactable = !(amount == slider.minValue); preBtn.interactable = !(amount == 1);
nextBtn.interactable = !(amount == slider.maxValue); nextBtn.interactable = !(amount == 10);
} }
public void OnClick_Pre() public void OnClick_Pre()
{ {
amount = Mathf.Max((int)slider.minValue, amount - 1); amount = Mathf.Max(1, amount - 1);
LoadPopup(); LoadPopup();
} }
public void OnClick_Next() public void OnClick_Next()
{ {
amount = Mathf.Min((int)slider.maxValue, amount + 1); amount = Mathf.Min(10, amount + 1);
LoadPopup(); LoadPopup();
} }
public void OnValueChanged() public void OnValueChanged()
{ {
amount = (int)slider.value; //amount = (int)slider.value;
LoadPopup(); //LoadPopup();
} }
public void OnClick_Buy() public void OnClick_Buy()
{ {
...@@ -57,7 +58,25 @@ public class ConfirmPopup : BasePopup ...@@ -57,7 +58,25 @@ public class ConfirmPopup : BasePopup
DataManager.Instance.AddSkill(skill.skillId, amount); DataManager.Instance.AddSkill(skill.skillId, amount);
LoadPopup(); LoadPopup();
skill.arsenalPopup.LoadSkillElements(); skill.arsenalPopup.LoadSkillElements();
OnClick_Close(); //OnClick_Close();
GuiManager.Instance.buyCallbackPopup.LoadData(amount, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
}
else
{
GuiManager.Instance.buyCallbackPopup.LoadData(-1, null);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
} }
} }
public void OnClick_Ads()
{
AdsController.instance.ShowReward(() =>
{
DataManager.Instance.AddSkill(skill.skillId, 2);
GuiManager.Instance.buyCallbackPopup.LoadData(2, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
});
}
} }
...@@ -15,6 +15,7 @@ public class GuiManager : MonoBehaviour ...@@ -15,6 +15,7 @@ public class GuiManager : MonoBehaviour
public SmashModeScreen smashModeScreen; public SmashModeScreen smashModeScreen;
public GameObject comingSoon; public GameObject comingSoon;
public OffScreenIndicator offScreenIndicator; public OffScreenIndicator offScreenIndicator;
public TutorialManager tutorialManager;
[Header("Popups")] [Header("Popups")]
public SettingPopup settingPopup; public SettingPopup settingPopup;
...@@ -27,6 +28,7 @@ public class GuiManager : MonoBehaviour ...@@ -27,6 +28,7 @@ public class GuiManager : MonoBehaviour
public ConfirmPopup confirmPopup; public ConfirmPopup confirmPopup;
public MergePopup mergePopup; public MergePopup mergePopup;
public NotifyMultiRewardPopup notifyMultiRewardPopup; public NotifyMultiRewardPopup notifyMultiRewardPopup;
public BuyCallbackPopup buyCallbackPopup;
[Header("Audios")] [Header("Audios")]
public AudioSource source; public AudioSource source;
......
...@@ -24,11 +24,26 @@ public class HomeScreen : MonoBehaviour ...@@ -24,11 +24,26 @@ public class HomeScreen : MonoBehaviour
} }
CheckRemoveAds(); CheckRemoveAds();
TimeManager.Instance.shopRewardTimer.Callback += timerCallbackFunc; TimeManager.Instance.shopRewardTimer.Callback += timerCallbackFunc;
rankUI.ShowRewardNow(); bool showTut = rankUI.ShowRewardNow();
//if(rankUI.ShowRewardNow()) if(DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 1)
//{ {
// // show tut if (showTut)
//} {
GuiManager.Instance.tutorialManager.InitTut();
GuiManager.Instance.tutorialManager.ShowTut();
}
else
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
else
{
if (showTut)
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
} }
private void OnDisable() private void OnDisable()
{ {
...@@ -62,6 +77,7 @@ public class HomeScreen : MonoBehaviour ...@@ -62,6 +77,7 @@ public class HomeScreen : MonoBehaviour
public void OnClick_Arsenal() public void OnClick_Arsenal()
{ {
GuiManager.Instance.arsenalPopup.gameObject.SetActive(true); GuiManager.Instance.arsenalPopup.gameObject.SetActive(true);
GuiManager.Instance.tutorialManager.ShowTut();
} }
public void OnClick_Smash() public void OnClick_Smash()
{ {
......
...@@ -37,7 +37,7 @@ public class RankUI : MonoBehaviour ...@@ -37,7 +37,7 @@ public class RankUI : MonoBehaviour
return re_1 && !re_2 && !re_3; return re_1 && !re_2 && !re_3;
} }
public void AddStarToRank(int starCount) public void AddStarToRank(int starCount, System.Action done)
{ {
DataManager.RankData currentRank = DataManager.Instance.GetCurrentRankData(); DataManager.RankData currentRank = DataManager.Instance.GetCurrentRankData();
int rank = DataManager.Instance.userData.Rank; int rank = DataManager.Instance.userData.Rank;
...@@ -49,7 +49,7 @@ public class RankUI : MonoBehaviour ...@@ -49,7 +49,7 @@ public class RankUI : MonoBehaviour
int new_rankValue = DataManager.Instance.userData.RankValue; int new_rankValue = DataManager.Instance.userData.RankValue;
current_rank = rank; current_rank = rank;
if(new_rank > rank) if (new_rank > rank)
{ {
float c_rank = rankValue; float c_rank = rankValue;
DOTween.To(() => { return c_rank; }, (a) => DOTween.To(() => { return c_rank; }, (a) =>
...@@ -66,7 +66,10 @@ public class RankUI : MonoBehaviour ...@@ -66,7 +66,10 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) => DOTween.To(() => { return c_rank; }, (a) =>
{ {
CheckReward(a, currentRank); CheckReward(a, currentRank);
}, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue))); }, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue))).OnComplete(()=>
{
done?.Invoke();
});
}); });
} }
else else
...@@ -75,7 +78,11 @@ public class RankUI : MonoBehaviour ...@@ -75,7 +78,11 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) => DOTween.To(() => { return c_rank; }, (a) =>
{ {
CheckReward(a, currentRank); CheckReward(a, currentRank);
}, new_rankValue, timeSmooth); }, new_rankValue, timeSmooth).OnComplete(() =>
{
done?.Invoke();
});
} }
} }
private void CheckReward(float a, DataManager.RankData currentRank) private void CheckReward(float a, DataManager.RankData currentRank)
...@@ -161,6 +168,7 @@ public class RankUI : MonoBehaviour ...@@ -161,6 +168,7 @@ public class RankUI : MonoBehaviour
CheckClaimId(boxId); CheckClaimId(boxId);
rewardPopup.gameObject.SetActive(true); rewardPopup.gameObject.SetActive(true);
ShowRewardNow(); ShowRewardNow();
GuiManager.Instance.tutorialManager.ShowTut();
} }
[System.Serializable] [System.Serializable]
public class Reward public class Reward
...@@ -186,14 +194,14 @@ public class RankUI : MonoBehaviour ...@@ -186,14 +194,14 @@ public class RankUI : MonoBehaviour
opened.SetActive(true); opened.SetActive(true);
open.SetActive(false); open.SetActive(false);
notOpen.SetActive(false); notOpen.SetActive(false);
return false; return true;
} }
else else
{ {
opened.SetActive(false); opened.SetActive(false);
open.SetActive(true); open.SetActive(true);
notOpen.SetActive(false); notOpen.SetActive(false);
return true; return false;
} }
} }
else else
......
...@@ -12,9 +12,9 @@ public class SkillElement : MonoBehaviour ...@@ -12,9 +12,9 @@ public class SkillElement : MonoBehaviour
public Image icon; public Image icon;
public Button selectBtn; public Button selectBtn;
public Button buyBtn; //public Button buyBtn;
public TextMeshProUGUI amountText; public TextMeshProUGUI amountText;
public TextMeshProUGUI priceText; //public TextMeshProUGUI priceText;
public ArsenalPopup arsenalPopup { get; set; } public ArsenalPopup arsenalPopup { get; set; }
public void LoadData(ArsenalPopup _ars = null) public void LoadData(ArsenalPopup _ars = null)
...@@ -22,8 +22,8 @@ public class SkillElement : MonoBehaviour ...@@ -22,8 +22,8 @@ public class SkillElement : MonoBehaviour
if(_ars != null) arsenalPopup = _ars; if(_ars != null) arsenalPopup = _ars;
icon.sprite = DataManager.Instance.GetSkillIcon(skillId); icon.sprite = DataManager.Instance.GetSkillIcon(skillId);
amountText.text = DataManager.Instance.GetSkill(skillId).ToString(); amountText.text = DataManager.Instance.GetSkill(skillId).ToString();
if (priceText) priceText.text = price.ToString(); //if (priceText) priceText.text = price.ToString();
if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price; //if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price;
if (selectBtn) selectBtn.interactable = DataManager.Instance.GetSkill(skillId) > 0; if (selectBtn) selectBtn.interactable = DataManager.Instance.GetSkill(skillId) > 0;
icon.transform.DOKill(); icon.transform.DOKill();
icon.transform.localScale = Vector3.one; icon.transform.localScale = Vector3.one;
...@@ -52,16 +52,17 @@ public class SkillElement : MonoBehaviour ...@@ -52,16 +52,17 @@ public class SkillElement : MonoBehaviour
} }
public void OnClick_Buy() public void OnClick_Buy()
{ {
if(DataManager.Instance.userData.coin >= price) //if(DataManager.Instance.userData.coin >= price)
{ //{
//DataManager.Instance.AddCoin(-price); // //DataManager.Instance.AddCoin(-price);
//DataManager.Instance.AddSkill(skillId, 1); // //DataManager.Instance.AddSkill(skillId, 1);
//LoadData(arsenalPopup); // //LoadData(arsenalPopup);
//}
GuiManager.Instance.confirmPopup.skill = this; GuiManager.Instance.confirmPopup.skill = this;
GuiManager.Instance.confirmPopup.gameObject.SetActive(true); GuiManager.Instance.confirmPopup.gameObject.SetActive(true);
} }
}
public void OnClick_Ads() public void OnClick_Ads()
{ {
AdsController.instance.ShowReward(() => AdsController.instance.ShowReward(() =>
...@@ -76,5 +77,6 @@ public class SkillElement : MonoBehaviour ...@@ -76,5 +77,6 @@ public class SkillElement : MonoBehaviour
{ {
arsenalPopup.PushSlot(skillId); arsenalPopup.PushSlot(skillId);
} }
GuiManager.Instance.tutorialManager.ShowTut();
} }
} }
...@@ -6,19 +6,30 @@ using System; ...@@ -6,19 +6,30 @@ using System;
public class VictoryScreen : MonoBehaviour public class VictoryScreen : MonoBehaviour
{ {
public GameObject btns;
public GameObject nextLvBtn;
public List<Transform> stars = new List<Transform>(); public List<Transform> stars = new List<Transform>();
public RankUI rankUI; public RankUI rankUI;
private void OnEnable() private void OnEnable()
{ {
LoadScreen(); LoadScreen();
if (DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 0)
{
nextLvBtn.SetActive(false);
}
else nextLvBtn.SetActive(true);
} }
private void LoadScreen() private void LoadScreen()
{ {
btns.SetActive(false);
DataManager.Instance.SetStar(DataManager.SelectedMap, DataManager.SelectedLevel, InterfaceOperation.Instance.GetTotalStars()); DataManager.Instance.SetStar(DataManager.SelectedMap, DataManager.SelectedLevel, InterfaceOperation.Instance.GetTotalStars());
rankUI.ShowRewardNow(); rankUI.ShowRewardNow();
StartCoroutine(ie_LoadStars(() => StartCoroutine(ie_LoadStars(() =>
{ {
rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars()); rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars(), ()=>
{
btns.SetActive(true);
});
})); }));
} }
private IEnumerator ie_LoadStars(Action done) private IEnumerator ie_LoadStars(Action done)
......
...@@ -27,6 +27,7 @@ TagManager: ...@@ -27,6 +27,7 @@ TagManager:
- EarthNight - EarthNight
- Earth - Earth
- Missile - Missile
- Tutorial
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
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