Commit 3f071621 authored by HaTrungVI's avatar HaTrungVI

TrungHM: Fuse UI + Tut

parent 73d57b49
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......@@ -31,7 +31,11 @@ public class StarSystem : MonoBehaviour
Transform thisTransform;
float systemSize;
int systemDensity;
public void LoadHome()
{
DataManager.Instance.NextLevel();
ReloadHome();
}
public void LoadNextLevel()
{
//int chapter = PlayerPrefs.GetInt(LEVEL, 0);
......@@ -66,14 +70,20 @@ public class StarSystem : MonoBehaviour
});
}
public void ReloadScene()
private void ReloadScene()
{
AdsController.instance.ShowInter(() =>
{
Interface.instance.ExitToMenuWin();
});
}
private void ReloadHome()
{
AdsController.instance.ShowInter(() =>
{
Interface.instance.ExitToMenuHome();
});
}
protected void Awake()
{
if (instance != null || instance == this)
......
......@@ -562,7 +562,7 @@ public class DataManager : Singleton<DataManager>
{
public int Map = 0;
public int Level = 0;
public int coin = 1000000; //100
public int coin = 100; //100
public UserSkill Skill = new UserSkill();
public int currentDaily = 0;
......@@ -599,12 +599,12 @@ public class DataManager : Singleton<DataManager>
public int Skill_5 = 0;
public int Skill_6 = 0;
public int Skill_7 = 20;
public int Skill_8 = 20;
public int Skill_9 = 20;
public int Skill_10 = 20;
public int Skill_11 = 20;
public int Skill_12 = 20;
public int Skill_7 = 0;
public int Skill_8 = 0;
public int Skill_9 = 0;
public int Skill_10 = 0;
public int Skill_11 = 0;
public int Skill_12 = 0;
}
[Serializable]
......
......@@ -5,38 +5,57 @@ using UnityEngine.UI;
public class TutorialManager : MonoBehaviour
{
public List<Button> mainBtns = new List<Button>();
public List<Button> arsBtns = new List<Button>();
public List<Button> tutButtons = new List<Button>();
private int mainIndex = 0;
private int arsIndex = 0;
private int tutIndex = -1;
private List<Transform> mainRoots = new List<Transform>();
private List<Transform> arsRoots = new List<Transform>();
private void Awake()
private int childIndex = 0;
private Transform originParent = null;
private Image image;
public void InitTut()
{
mainIndex = 0;
arsIndex = 0;
for (int i = 0; i < mainBtns.Count; i++) mainRoots.Add(mainBtns[i].transform);
for (int i = 0; i < arsBtns.Count; i++) arsRoots.Add(mainBtns[i].transform);
if (PlayerPrefs.GetInt("SHOW_TUT", 1) == 1)
{
image = GetComponent<Image>();
if (!tutButtons[0].gameObject.activeSelf)
tutIndex = 1;
else tutIndex = 0;
gameObject.SetActive(true);
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
public void ShowMainTut()
public void ShowTut()
{
//if(DataManager.Instance.userData.Rank == 0 && DataManager.Instance.userData.rewardStatus.reward_1_claimed)
if(mainIndex < mainBtns.Count)
if (tutIndex == -1) return;
if (tutIndex - 1 >= 0 && tutIndex - 1 < tutButtons.Count && originParent)
{
if (mainIndex - 1 >= 0) mainBtns[mainIndex - 1].transform.SetParent(mainRoots[mainIndex - 1]);
mainBtns[mainIndex].transform.SetParent(transform);
mainIndex += 1;
}
tutButtons[tutIndex - 1].transform.parent = originParent;
tutButtons[tutIndex - 1].transform.SetSiblingIndex(childIndex);
tutButtons[tutIndex - 1].transform.GetChild(tutButtons[tutIndex - 1].transform.childCount - 1).gameObject.SetActive(false);
}
public void ShowArsTut()
if (tutIndex >= 0 && tutIndex < tutButtons.Count)
{
if (arsIndex < arsBtns.Count)
StartCoroutine(ie_ShowTut());
}
else
{
if (arsIndex - 1 >= 0) arsBtns[arsIndex - 1].transform.SetParent(arsRoots[arsIndex - 1]);
arsBtns[arsIndex].transform.SetParent(transform);
arsIndex += 1;
gameObject.SetActive(false);
}
}
private IEnumerator ie_ShowTut()
{
//image.enabled = false;
yield return new WaitUntil(() => { return tutButtons[tutIndex].gameObject.activeSelf; });
//image.enabled = true;
yield return new WaitForSeconds(0.2f);
originParent = tutButtons[tutIndex].transform.parent;
childIndex = tutButtons[tutIndex].transform.GetSiblingIndex();
tutButtons[tutIndex].transform.parent = transform;
tutButtons[tutIndex].transform.GetChild(tutButtons[tutIndex].transform.childCount - 1).gameObject.SetActive(true);
tutIndex += 1;
}
}
......@@ -69,6 +69,8 @@ public class ArsenalPopup : BasePopup
LoadArmoryPopup();
RefreshMergeSystem();
GuiManager.Instance.tutorialManager.ShowTut();
}
#region Merge system
......@@ -134,6 +136,8 @@ public class ArsenalPopup : BasePopup
OnClick_Slot1();
OnClick_Slot2();
LoadSkillElements();
GuiManager.Instance.tutorialManager.ShowTut();
}
}
public void OnClick_AutoFill()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class BuyCallbackPopup : BasePopup
{
public GameObject gotoShop;
public GameObject done;
public TextMeshProUGUI amountText;
public Image iconImage;
public void LoadData(int amount, Sprite icon)
{
if(amount == -1)
{
gotoShop.SetActive(true);
done.SetActive(false);
}
else
{
done.SetActive(true);
gotoShop.SetActive(false);
amountText.text = amount.ToString();
iconImage.sprite = icon;
}
}
public void OnClick_shop()
{
OnClick_Close();
GuiManager.Instance.confirmPopup.OnClick_Close();
GuiManager.Instance.shopPopup.gameObject.SetActive(true);
}
}
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serializedVersion: 2
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......@@ -8,12 +8,13 @@ public class ConfirmPopup : BasePopup
{
public Image icon;
public TextMeshProUGUI price;
public TextMeshProUGUI amountBarText;
//public TextMeshProUGUI amountBarText;
public TextMeshProUGUI amountText;
public Button buyBtn;
public Button preBtn;
public Button nextBtn;
public Slider slider;
public TextMeshProUGUI priceSample;
//public Slider slider;
public SkillElement skill { get; set; }
private int amount = 1;
......@@ -26,28 +27,28 @@ public class ConfirmPopup : BasePopup
private void LoadPopup()
{
icon.sprite = skill.icon.sprite;
amountBarText.text = amount.ToString();
//amountBarText.text = amount.ToString();
amountText.text = amount.ToString();
slider.value = amount;
priceSample.text = skill.price.ToString();
price.text = (amount * skill.price).ToString();
buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price);
preBtn.interactable = !(amount == slider.minValue);
nextBtn.interactable = !(amount == slider.maxValue);
//buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price);
preBtn.interactable = !(amount == 1);
nextBtn.interactable = !(amount == 10);
}
public void OnClick_Pre()
{
amount = Mathf.Max((int)slider.minValue, amount - 1);
amount = Mathf.Max(1, amount - 1);
LoadPopup();
}
public void OnClick_Next()
{
amount = Mathf.Min((int)slider.maxValue, amount + 1);
amount = Mathf.Min(10, amount + 1);
LoadPopup();
}
public void OnValueChanged()
{
amount = (int)slider.value;
LoadPopup();
//amount = (int)slider.value;
//LoadPopup();
}
public void OnClick_Buy()
{
......@@ -57,7 +58,25 @@ public class ConfirmPopup : BasePopup
DataManager.Instance.AddSkill(skill.skillId, amount);
LoadPopup();
skill.arsenalPopup.LoadSkillElements();
OnClick_Close();
//OnClick_Close();
GuiManager.Instance.buyCallbackPopup.LoadData(amount, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
}
else
{
GuiManager.Instance.buyCallbackPopup.LoadData(-1, null);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
}
}
public void OnClick_Ads()
{
AdsController.instance.ShowReward(() =>
{
DataManager.Instance.AddSkill(skill.skillId, 2);
GuiManager.Instance.buyCallbackPopup.LoadData(2, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
});
}
}
......@@ -15,6 +15,7 @@ public class GuiManager : MonoBehaviour
public SmashModeScreen smashModeScreen;
public GameObject comingSoon;
public OffScreenIndicator offScreenIndicator;
public TutorialManager tutorialManager;
[Header("Popups")]
public SettingPopup settingPopup;
......@@ -27,6 +28,7 @@ public class GuiManager : MonoBehaviour
public ConfirmPopup confirmPopup;
public MergePopup mergePopup;
public NotifyMultiRewardPopup notifyMultiRewardPopup;
public BuyCallbackPopup buyCallbackPopup;
[Header("Audios")]
public AudioSource source;
......
......@@ -24,11 +24,26 @@ public class HomeScreen : MonoBehaviour
}
CheckRemoveAds();
TimeManager.Instance.shopRewardTimer.Callback += timerCallbackFunc;
rankUI.ShowRewardNow();
//if(rankUI.ShowRewardNow())
//{
// // show tut
//}
bool showTut = rankUI.ShowRewardNow();
if(DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 1)
{
if (showTut)
{
GuiManager.Instance.tutorialManager.InitTut();
GuiManager.Instance.tutorialManager.ShowTut();
}
else
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
else
{
if (showTut)
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
}
private void OnDisable()
{
......@@ -62,6 +77,7 @@ public class HomeScreen : MonoBehaviour
public void OnClick_Arsenal()
{
GuiManager.Instance.arsenalPopup.gameObject.SetActive(true);
GuiManager.Instance.tutorialManager.ShowTut();
}
public void OnClick_Smash()
{
......
......@@ -37,7 +37,7 @@ public class RankUI : MonoBehaviour
return re_1 && !re_2 && !re_3;
}
public void AddStarToRank(int starCount)
public void AddStarToRank(int starCount, System.Action done)
{
DataManager.RankData currentRank = DataManager.Instance.GetCurrentRankData();
int rank = DataManager.Instance.userData.Rank;
......@@ -49,7 +49,7 @@ public class RankUI : MonoBehaviour
int new_rankValue = DataManager.Instance.userData.RankValue;
current_rank = rank;
if(new_rank > rank)
if (new_rank > rank)
{
float c_rank = rankValue;
DOTween.To(() => { return c_rank; }, (a) =>
......@@ -66,7 +66,10 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) =>
{
CheckReward(a, currentRank);
}, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue)));
}, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue))).OnComplete(()=>
{
done?.Invoke();
});
});
}
else
......@@ -75,7 +78,11 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) =>
{
CheckReward(a, currentRank);
}, new_rankValue, timeSmooth);
}, new_rankValue, timeSmooth).OnComplete(() =>
{
done?.Invoke();
});
}
}
private void CheckReward(float a, DataManager.RankData currentRank)
......@@ -161,6 +168,7 @@ public class RankUI : MonoBehaviour
CheckClaimId(boxId);
rewardPopup.gameObject.SetActive(true);
ShowRewardNow();
GuiManager.Instance.tutorialManager.ShowTut();
}
[System.Serializable]
public class Reward
......@@ -186,14 +194,14 @@ public class RankUI : MonoBehaviour
opened.SetActive(true);
open.SetActive(false);
notOpen.SetActive(false);
return false;
return true;
}
else
{
opened.SetActive(false);
open.SetActive(true);
notOpen.SetActive(false);
return true;
return false;
}
}
else
......
......@@ -12,9 +12,9 @@ public class SkillElement : MonoBehaviour
public Image icon;
public Button selectBtn;
public Button buyBtn;
//public Button buyBtn;
public TextMeshProUGUI amountText;
public TextMeshProUGUI priceText;
//public TextMeshProUGUI priceText;
public ArsenalPopup arsenalPopup { get; set; }
public void LoadData(ArsenalPopup _ars = null)
......@@ -22,8 +22,8 @@ public class SkillElement : MonoBehaviour
if(_ars != null) arsenalPopup = _ars;
icon.sprite = DataManager.Instance.GetSkillIcon(skillId);
amountText.text = DataManager.Instance.GetSkill(skillId).ToString();
if (priceText) priceText.text = price.ToString();
if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price;
//if (priceText) priceText.text = price.ToString();
//if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price;
if (selectBtn) selectBtn.interactable = DataManager.Instance.GetSkill(skillId) > 0;
icon.transform.DOKill();
icon.transform.localScale = Vector3.one;
......@@ -52,16 +52,17 @@ public class SkillElement : MonoBehaviour
}
public void OnClick_Buy()
{
if(DataManager.Instance.userData.coin >= price)
{
//DataManager.Instance.AddCoin(-price);
//DataManager.Instance.AddSkill(skillId, 1);
//LoadData(arsenalPopup);
//if(DataManager.Instance.userData.coin >= price)
//{
// //DataManager.Instance.AddCoin(-price);
// //DataManager.Instance.AddSkill(skillId, 1);
// //LoadData(arsenalPopup);
//}
GuiManager.Instance.confirmPopup.skill = this;
GuiManager.Instance.confirmPopup.gameObject.SetActive(true);
}
}
public void OnClick_Ads()
{
AdsController.instance.ShowReward(() =>
......@@ -76,5 +77,6 @@ public class SkillElement : MonoBehaviour
{
arsenalPopup.PushSlot(skillId);
}
GuiManager.Instance.tutorialManager.ShowTut();
}
}
......@@ -6,19 +6,30 @@ using System;
public class VictoryScreen : MonoBehaviour
{
public GameObject btns;
public GameObject nextLvBtn;
public List<Transform> stars = new List<Transform>();
public RankUI rankUI;
private void OnEnable()
{
LoadScreen();
if (DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 0)
{
nextLvBtn.SetActive(false);
}
else nextLvBtn.SetActive(true);
}
private void LoadScreen()
{
btns.SetActive(false);
DataManager.Instance.SetStar(DataManager.SelectedMap, DataManager.SelectedLevel, InterfaceOperation.Instance.GetTotalStars());
rankUI.ShowRewardNow();
StartCoroutine(ie_LoadStars(() =>
{
rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars());
rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars(), ()=>
{
btns.SetActive(true);
});
}));
}
private IEnumerator ie_LoadStars(Action done)
......
......@@ -27,6 +27,7 @@ TagManager:
- EarthNight
- Earth
- Missile
- Tutorial
layers:
- Default
- TransparentFX
......
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