Commit 3f071621 authored by HaTrungVI's avatar HaTrungVI

TrungHM: Fuse UI + Tut

parent 73d57b49
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......@@ -31,7 +31,11 @@ public class StarSystem : MonoBehaviour
Transform thisTransform;
float systemSize;
int systemDensity;
public void LoadHome()
{
DataManager.Instance.NextLevel();
ReloadHome();
}
public void LoadNextLevel()
{
//int chapter = PlayerPrefs.GetInt(LEVEL, 0);
......@@ -66,14 +70,20 @@ public class StarSystem : MonoBehaviour
});
}
public void ReloadScene()
private void ReloadScene()
{
AdsController.instance.ShowInter(() =>
{
Interface.instance.ExitToMenuWin();
});
}
private void ReloadHome()
{
AdsController.instance.ShowInter(() =>
{
Interface.instance.ExitToMenuHome();
});
}
protected void Awake()
{
if (instance != null || instance == this)
......
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -562,7 +562,7 @@ public class DataManager : Singleton<DataManager>
{
public int Map = 0;
public int Level = 0;
public int coin = 1000000; //100
public int coin = 100; //100
public UserSkill Skill = new UserSkill();
public int currentDaily = 0;
......@@ -599,12 +599,12 @@ public class DataManager : Singleton<DataManager>
public int Skill_5 = 0;
public int Skill_6 = 0;
public int Skill_7 = 20;
public int Skill_8 = 20;
public int Skill_9 = 20;
public int Skill_10 = 20;
public int Skill_11 = 20;
public int Skill_12 = 20;
public int Skill_7 = 0;
public int Skill_8 = 0;
public int Skill_9 = 0;
public int Skill_10 = 0;
public int Skill_11 = 0;
public int Skill_12 = 0;
}
[Serializable]
......
......@@ -5,38 +5,57 @@ using UnityEngine.UI;
public class TutorialManager : MonoBehaviour
{
public List<Button> mainBtns = new List<Button>();
public List<Button> arsBtns = new List<Button>();
public List<Button> tutButtons = new List<Button>();
private int tutIndex = -1;
private int mainIndex = 0;
private int arsIndex = 0;
private List<Transform> mainRoots = new List<Transform>();
private List<Transform> arsRoots = new List<Transform>();
private void Awake()
{
mainIndex = 0;
arsIndex = 0;
for (int i = 0; i < mainBtns.Count; i++) mainRoots.Add(mainBtns[i].transform);
for (int i = 0; i < arsBtns.Count; i++) arsRoots.Add(mainBtns[i].transform);
}
public void ShowMainTut()
private int childIndex = 0;
private Transform originParent = null;
private Image image;
public void InitTut()
{
//if(DataManager.Instance.userData.Rank == 0 && DataManager.Instance.userData.rewardStatus.reward_1_claimed)
if(mainIndex < mainBtns.Count)
if (PlayerPrefs.GetInt("SHOW_TUT", 1) == 1)
{
if (mainIndex - 1 >= 0) mainBtns[mainIndex - 1].transform.SetParent(mainRoots[mainIndex - 1]);
mainBtns[mainIndex].transform.SetParent(transform);
mainIndex += 1;
image = GetComponent<Image>();
if (!tutButtons[0].gameObject.activeSelf)
tutIndex = 1;
else tutIndex = 0;
gameObject.SetActive(true);
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
public void ShowArsTut()
public void ShowTut()
{
if (arsIndex < arsBtns.Count)
if (tutIndex == -1) return;
if (tutIndex - 1 >= 0 && tutIndex - 1 < tutButtons.Count && originParent)
{
tutButtons[tutIndex - 1].transform.parent = originParent;
tutButtons[tutIndex - 1].transform.SetSiblingIndex(childIndex);
tutButtons[tutIndex - 1].transform.GetChild(tutButtons[tutIndex - 1].transform.childCount - 1).gameObject.SetActive(false);
}
if (tutIndex >= 0 && tutIndex < tutButtons.Count)
{
if (arsIndex - 1 >= 0) arsBtns[arsIndex - 1].transform.SetParent(arsRoots[arsIndex - 1]);
arsBtns[arsIndex].transform.SetParent(transform);
arsIndex += 1;
StartCoroutine(ie_ShowTut());
}
else
{
gameObject.SetActive(false);
}
}
private IEnumerator ie_ShowTut()
{
//image.enabled = false;
yield return new WaitUntil(() => { return tutButtons[tutIndex].gameObject.activeSelf; });
//image.enabled = true;
yield return new WaitForSeconds(0.2f);
originParent = tutButtons[tutIndex].transform.parent;
childIndex = tutButtons[tutIndex].transform.GetSiblingIndex();
tutButtons[tutIndex].transform.parent = transform;
tutButtons[tutIndex].transform.GetChild(tutButtons[tutIndex].transform.childCount - 1).gameObject.SetActive(true);
tutIndex += 1;
}
}
......@@ -69,6 +69,8 @@ public class ArsenalPopup : BasePopup
LoadArmoryPopup();
RefreshMergeSystem();
GuiManager.Instance.tutorialManager.ShowTut();
}
#region Merge system
......@@ -134,6 +136,8 @@ public class ArsenalPopup : BasePopup
OnClick_Slot1();
OnClick_Slot2();
LoadSkillElements();
GuiManager.Instance.tutorialManager.ShowTut();
}
}
public void OnClick_AutoFill()
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class BuyCallbackPopup : BasePopup
{
public GameObject gotoShop;
public GameObject done;
public TextMeshProUGUI amountText;
public Image iconImage;
public void LoadData(int amount, Sprite icon)
{
if(amount == -1)
{
gotoShop.SetActive(true);
done.SetActive(false);
}
else
{
done.SetActive(true);
gotoShop.SetActive(false);
amountText.text = amount.ToString();
iconImage.sprite = icon;
}
}
public void OnClick_shop()
{
OnClick_Close();
GuiManager.Instance.confirmPopup.OnClick_Close();
GuiManager.Instance.shopPopup.gameObject.SetActive(true);
}
}
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serializedVersion: 2
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......@@ -8,12 +8,13 @@ public class ConfirmPopup : BasePopup
{
public Image icon;
public TextMeshProUGUI price;
public TextMeshProUGUI amountBarText;
//public TextMeshProUGUI amountBarText;
public TextMeshProUGUI amountText;
public Button buyBtn;
public Button preBtn;
public Button nextBtn;
public Slider slider;
public TextMeshProUGUI priceSample;
//public Slider slider;
public SkillElement skill { get; set; }
private int amount = 1;
......@@ -26,28 +27,28 @@ public class ConfirmPopup : BasePopup
private void LoadPopup()
{
icon.sprite = skill.icon.sprite;
amountBarText.text = amount.ToString();
//amountBarText.text = amount.ToString();
amountText.text = amount.ToString();
slider.value = amount;
priceSample.text = skill.price.ToString();
price.text = (amount * skill.price).ToString();
buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price);
preBtn.interactable = !(amount == slider.minValue);
nextBtn.interactable = !(amount == slider.maxValue);
//buyBtn.interactable = DataManager.Instance.userData.coin >= (amount * skill.price);
preBtn.interactable = !(amount == 1);
nextBtn.interactable = !(amount == 10);
}
public void OnClick_Pre()
{
amount = Mathf.Max((int)slider.minValue, amount - 1);
amount = Mathf.Max(1, amount - 1);
LoadPopup();
}
public void OnClick_Next()
{
amount = Mathf.Min((int)slider.maxValue, amount + 1);
amount = Mathf.Min(10, amount + 1);
LoadPopup();
}
public void OnValueChanged()
{
amount = (int)slider.value;
LoadPopup();
//amount = (int)slider.value;
//LoadPopup();
}
public void OnClick_Buy()
{
......@@ -57,7 +58,25 @@ public class ConfirmPopup : BasePopup
DataManager.Instance.AddSkill(skill.skillId, amount);
LoadPopup();
skill.arsenalPopup.LoadSkillElements();
OnClick_Close();
//OnClick_Close();
GuiManager.Instance.buyCallbackPopup.LoadData(amount, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
}
else
{
GuiManager.Instance.buyCallbackPopup.LoadData(-1, null);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
}
}
public void OnClick_Ads()
{
AdsController.instance.ShowReward(() =>
{
DataManager.Instance.AddSkill(skill.skillId, 2);
GuiManager.Instance.buyCallbackPopup.LoadData(2, icon.sprite);
GuiManager.Instance.buyCallbackPopup.gameObject.SetActive(true);
});
}
}
......@@ -15,6 +15,7 @@ public class GuiManager : MonoBehaviour
public SmashModeScreen smashModeScreen;
public GameObject comingSoon;
public OffScreenIndicator offScreenIndicator;
public TutorialManager tutorialManager;
[Header("Popups")]
public SettingPopup settingPopup;
......@@ -27,6 +28,7 @@ public class GuiManager : MonoBehaviour
public ConfirmPopup confirmPopup;
public MergePopup mergePopup;
public NotifyMultiRewardPopup notifyMultiRewardPopup;
public BuyCallbackPopup buyCallbackPopup;
[Header("Audios")]
public AudioSource source;
......
......@@ -24,11 +24,26 @@ public class HomeScreen : MonoBehaviour
}
CheckRemoveAds();
TimeManager.Instance.shopRewardTimer.Callback += timerCallbackFunc;
rankUI.ShowRewardNow();
//if(rankUI.ShowRewardNow())
//{
// // show tut
//}
bool showTut = rankUI.ShowRewardNow();
if(DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 1)
{
if (showTut)
{
GuiManager.Instance.tutorialManager.InitTut();
GuiManager.Instance.tutorialManager.ShowTut();
}
else
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
else
{
if (showTut)
{
PlayerPrefs.SetInt("SHOW_TUT", 0);
}
}
}
private void OnDisable()
{
......@@ -62,6 +77,7 @@ public class HomeScreen : MonoBehaviour
public void OnClick_Arsenal()
{
GuiManager.Instance.arsenalPopup.gameObject.SetActive(true);
GuiManager.Instance.tutorialManager.ShowTut();
}
public void OnClick_Smash()
{
......
......@@ -37,7 +37,7 @@ public class RankUI : MonoBehaviour
return re_1 && !re_2 && !re_3;
}
public void AddStarToRank(int starCount)
public void AddStarToRank(int starCount, System.Action done)
{
DataManager.RankData currentRank = DataManager.Instance.GetCurrentRankData();
int rank = DataManager.Instance.userData.Rank;
......@@ -49,7 +49,7 @@ public class RankUI : MonoBehaviour
int new_rankValue = DataManager.Instance.userData.RankValue;
current_rank = rank;
if(new_rank > rank)
if (new_rank > rank)
{
float c_rank = rankValue;
DOTween.To(() => { return c_rank; }, (a) =>
......@@ -66,7 +66,10 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) =>
{
CheckReward(a, currentRank);
}, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue)));
}, new_rankValue, timeSmooth * (new_rankValue / (new_rankValue + rankValue))).OnComplete(()=>
{
done?.Invoke();
});
});
}
else
......@@ -75,7 +78,11 @@ public class RankUI : MonoBehaviour
DOTween.To(() => { return c_rank; }, (a) =>
{
CheckReward(a, currentRank);
}, new_rankValue, timeSmooth);
}, new_rankValue, timeSmooth).OnComplete(() =>
{
done?.Invoke();
});
}
}
private void CheckReward(float a, DataManager.RankData currentRank)
......@@ -161,6 +168,7 @@ public class RankUI : MonoBehaviour
CheckClaimId(boxId);
rewardPopup.gameObject.SetActive(true);
ShowRewardNow();
GuiManager.Instance.tutorialManager.ShowTut();
}
[System.Serializable]
public class Reward
......@@ -186,14 +194,14 @@ public class RankUI : MonoBehaviour
opened.SetActive(true);
open.SetActive(false);
notOpen.SetActive(false);
return false;
return true;
}
else
{
opened.SetActive(false);
open.SetActive(true);
notOpen.SetActive(false);
return true;
return false;
}
}
else
......
......@@ -12,9 +12,9 @@ public class SkillElement : MonoBehaviour
public Image icon;
public Button selectBtn;
public Button buyBtn;
//public Button buyBtn;
public TextMeshProUGUI amountText;
public TextMeshProUGUI priceText;
//public TextMeshProUGUI priceText;
public ArsenalPopup arsenalPopup { get; set; }
public void LoadData(ArsenalPopup _ars = null)
......@@ -22,8 +22,8 @@ public class SkillElement : MonoBehaviour
if(_ars != null) arsenalPopup = _ars;
icon.sprite = DataManager.Instance.GetSkillIcon(skillId);
amountText.text = DataManager.Instance.GetSkill(skillId).ToString();
if (priceText) priceText.text = price.ToString();
if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price;
//if (priceText) priceText.text = price.ToString();
//if (buyBtn) buyBtn.interactable = DataManager.Instance.userData.coin >= price;
if (selectBtn) selectBtn.interactable = DataManager.Instance.GetSkill(skillId) > 0;
icon.transform.DOKill();
icon.transform.localScale = Vector3.one;
......@@ -52,15 +52,16 @@ public class SkillElement : MonoBehaviour
}
public void OnClick_Buy()
{
if(DataManager.Instance.userData.coin >= price)
{
//DataManager.Instance.AddCoin(-price);
//DataManager.Instance.AddSkill(skillId, 1);
//LoadData(arsenalPopup);
//if(DataManager.Instance.userData.coin >= price)
//{
// //DataManager.Instance.AddCoin(-price);
// //DataManager.Instance.AddSkill(skillId, 1);
// //LoadData(arsenalPopup);
GuiManager.Instance.confirmPopup.skill = this;
GuiManager.Instance.confirmPopup.gameObject.SetActive(true);
}
//}
GuiManager.Instance.confirmPopup.skill = this;
GuiManager.Instance.confirmPopup.gameObject.SetActive(true);
}
public void OnClick_Ads()
{
......@@ -76,5 +77,6 @@ public class SkillElement : MonoBehaviour
{
arsenalPopup.PushSlot(skillId);
}
GuiManager.Instance.tutorialManager.ShowTut();
}
}
......@@ -6,19 +6,30 @@ using System;
public class VictoryScreen : MonoBehaviour
{
public GameObject btns;
public GameObject nextLvBtn;
public List<Transform> stars = new List<Transform>();
public RankUI rankUI;
private void OnEnable()
{
LoadScreen();
if (DataManager.Instance.userData.Map == 0 && DataManager.Instance.userData.Level == 0)
{
nextLvBtn.SetActive(false);
}
else nextLvBtn.SetActive(true);
}
private void LoadScreen()
{
btns.SetActive(false);
DataManager.Instance.SetStar(DataManager.SelectedMap, DataManager.SelectedLevel, InterfaceOperation.Instance.GetTotalStars());
rankUI.ShowRewardNow();
StartCoroutine(ie_LoadStars(() =>
{
rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars());
rankUI.AddStarToRank(InterfaceOperation.Instance.GetTotalStars(), ()=>
{
btns.SetActive(true);
});
}));
}
private IEnumerator ie_LoadStars(Action done)
......
......@@ -27,6 +27,7 @@ TagManager:
- EarthNight
- Earth
- Missile
- Tutorial
layers:
- Default
- TransparentFX
......
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