Commit 3baa4757 authored by Trương Khoa (NEGAXY)'s avatar Trương Khoa (NEGAXY)
parents bb8074cd 840b3c08
...@@ -82,7 +82,7 @@ public class ExplosionCount : MonoBehaviour ...@@ -82,7 +82,7 @@ public class ExplosionCount : MonoBehaviour
coll.SetActive(true); coll.SetActive(true);
coll.transform.DOScale(80, 0.4f); coll.transform.DOScale(80, 0.4f);
InterfaceOperation.Instance.CheckStar(1); InterfaceOperation.Instance.CheckStar(1);
Interface.instance.healthPlanet.fill.fillAmount = 0; Interface.instance.healthPlanet.fill.fillAmount = 1f;
//Interface.instance.healthPlanet.text.text = "0"; //Interface.instance.healthPlanet.text.text = "0";
if (DataManager.Instance.IsVibrationOn()) if (DataManager.Instance.IsVibrationOn())
Handheld.Vibrate(); Handheld.Vibrate();
......
...@@ -613,6 +613,7 @@ public class Controller : MonoBehaviour ...@@ -613,6 +613,7 @@ public class Controller : MonoBehaviour
CheckInput(); CheckInput();
} }
private Vector2 _controlRotation; private Vector2 _controlRotation;
private float rotate_value = 0f;
private void CheckInput() private void CheckInput()
{ {
Vector2 input = Interface.instance.joystick.Direction; Vector2 input = Interface.instance.joystick.Direction;
...@@ -630,6 +631,12 @@ public class Controller : MonoBehaviour ...@@ -630,6 +631,12 @@ public class Controller : MonoBehaviour
SetControlRotation(new Vector2(pitchAngle, yawAngle)); SetControlRotation(new Vector2(pitchAngle, yawAngle));
transform.rotation = Quaternion.Euler(_controlRotation.x, _controlRotation.y, 0f); transform.rotation = Quaternion.Euler(_controlRotation.x, _controlRotation.y, 0f);
//Vector3 localAngles = currentShip.transform.localEulerAngles.SetZ(input.x * -2f);
//currentShip.transform.rotation = Quaternion.Lerp(currentShip.transform.rotation,
// Quaternion.Euler(localAngles.x, localAngles.y, localAngles.z), Time.deltaTime * 10f);
rotate_value = Mathf.Lerp(rotate_value, input.x * -4f, Time.deltaTime * 10f);
currentShip.transform.localEulerAngles = currentShip.transform.localEulerAngles.SetZ(rotate_value);
} }
public Vector2 GetControlRotation() public Vector2 GetControlRotation()
{ {
...@@ -823,7 +830,7 @@ public class Controller : MonoBehaviour ...@@ -823,7 +830,7 @@ public class Controller : MonoBehaviour
{ {
DataManager.Instance.AddSkill(1, -1); DataManager.Instance.AddSkill(1, -1);
CheckRemainAmmo(1); CheckRemainAmmo(1);
Interface.instance.skillSelectionManager.skills[1].CountDown(3f); Interface.instance.skillSelectionManager.skills[1].CountDown(2f);
default_attacking = false; default_attacking = false;
//----------- //-----------
if (laserTrigger0 == false) Class_Controller.laserMouseButtonDown = true; if (laserTrigger0 == false) Class_Controller.laserMouseButtonDown = true;
...@@ -1013,7 +1020,7 @@ public class Controller : MonoBehaviour ...@@ -1013,7 +1020,7 @@ public class Controller : MonoBehaviour
{ {
DataManager.Instance.AddSkill(4, -1); DataManager.Instance.AddSkill(4, -1);
CheckRemainAmmo(4); CheckRemainAmmo(4);
Interface.instance.skillSelectionManager.skills[4].CountDown(3f); Interface.instance.skillSelectionManager.skills[4].CountDown(2f);
default_attacking = false; default_attacking = false;
//----------- //-----------
......
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