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Nguyễn Quang Sáng
SaveTheDoge
Commits
49befe32
Commit
49befe32
authored
Aug 07, 2023
by
Nguyễn Quang Sáng
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7/8/2023 commit
parent
50258d9c
Changes
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9 changed files
with
923 additions
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138 deletions
+923
-138
Bee.prefab
assets/Prefabs/Bee.prefab
+488
-0
Bee.prefab.meta
assets/Prefabs/Bee.prefab.meta
+9
-0
Lv1.prefab
assets/Prefabs/Levels/Lv1.prefab
+320
-102
test.fire
assets/Scenes/test.fire
+15
-16
Bee.ts
assets/Scripts/Bee.ts
+25
-7
Dog.ts
assets/Scripts/Dog.ts
+1
-0
GamePlay.ts
assets/Scripts/GamePlay.ts
+12
-13
Hole.ts
assets/Scripts/Hole.ts
+43
-0
Hole.ts.meta
assets/Scripts/Hole.ts.meta
+10
-0
No files found.
assets/Prefabs/Bee.prefab
0 → 100644
View file @
49befe32
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assets/Prefabs/Bee.prefab.meta
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49befe32
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assets/Prefabs/Levels/Lv1.prefab
View file @
49befe32
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},
"fileId": "
55ZOcQOT5MA6M/rIFCVQH1
",
"fileId": "
32v0OSmipJdbfQ9zNtpN8k
",
"sync": false
"sync": false
},
},
{
{
...
@@ -1248,11 +1274,11 @@
...
@@ -1248,11 +1274,11 @@
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 2
4
"__id__": 2
5
}
}
],
],
"_prefab": {
"_prefab": {
"__id__": 2
5
"__id__": 2
6
},
},
"_opacity": 255,
"_opacity": 255,
"_color": {
"_color": {
...
@@ -1306,7 +1332,7 @@
...
@@ -1306,7 +1332,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 2
3
"__id__": 2
4
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -1354,18 +1380,18 @@
...
@@ -1354,18 +1380,18 @@
"_children": [],
"_children": [],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
"__id__": 27
},
{
{
"__id__": 28
"__id__": 28
},
},
{
{
"__id__": 29
"__id__": 29
},
{
"__id__": 30
}
}
],
],
"_prefab": {
"_prefab": {
"__id__": 3
0
"__id__": 3
1
},
},
"_opacity": 255,
"_opacity": 255,
"_color": {
"_color": {
...
@@ -1419,7 +1445,7 @@
...
@@ -1419,7 +1445,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 2
6
"__id__": 2
7
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -1451,10 +1477,10 @@
...
@@ -1451,10 +1477,10 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 2
6
"__id__": 2
7
},
},
"_enabled": true,
"_enabled": true,
"_type":
0
,
"_type":
1
,
"_allowSleep": false,
"_allowSleep": false,
"_gravityScale": 0,
"_gravityScale": 0,
"_linearDamping": 0,
"_linearDamping": 0,
...
@@ -1476,7 +1502,7 @@
...
@@ -1476,7 +1502,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 2
6
"__id__": 2
7
},
},
"_enabled": true,
"_enabled": true,
"tag": 0,
"tag": 0,
...
@@ -1519,11 +1545,11 @@
...
@@ -1519,11 +1545,11 @@
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__": 3
2
"__id__": 3
3
}
}
],
],
"_prefab": {
"_prefab": {
"__id__": 3
3
"__id__": 3
4
},
},
"_opacity": 255,
"_opacity": 255,
"_color": {
"_color": {
...
@@ -1577,7 +1603,7 @@
...
@@ -1577,7 +1603,7 @@
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
"__id__": 3
1
"__id__": 3
2
},
},
"_enabled": true,
"_enabled": true,
"_materials": [
"_materials": [
...
@@ -1615,6 +1641,198 @@
...
@@ -1615,6 +1641,198 @@
"fileId": "c54zdQGrZNPYORmsGmD+S1",
"fileId": "c54zdQGrZNPYORmsGmD+S1",
"sync": false
"sync": false
},
},
{
"__type__": "cc.Node",
"_name": "Wall",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 36
}
],
"_prefab": {
"__id__": 37
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 50,
"height": 960
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
670.115,
483.563,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.BoxCollider",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 35
},
"_enabled": true,
"tag": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_size": {
"__type__": "cc.Size",
"width": 50,
"height": 960
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "cc5v8MbMRGxbxg+gxFLMnl",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "Wall",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 39
}
],
"_prefab": {
"__id__": 40
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 50,
"height": 960
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
-29.456,
483.118,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.BoxCollider",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 38
},
"_enabled": true,
"tag": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_size": {
"__type__": "cc.Size",
"width": 50,
"height": 960
},
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "cdq5vp/5NC/5b9dx1886je",
"sync": false
},
{
{
"__type__": "cc.PrefabInfo",
"__type__": "cc.PrefabInfo",
"root": {
"root": {
...
...
assets/Scenes/test.fire
View file @
49befe32
...
@@ -559,7 +559,7 @@
...
@@ -559,7 +559,7 @@
},
},
"_enabled": true,
"_enabled": true,
"_type": 2,
"_type": 2,
"_allowSleep":
tru
e,
"_allowSleep":
fals
e,
"_gravityScale": 3,
"_gravityScale": 3,
"_linearDamping": 0,
"_linearDamping": 0,
"_angularDamping": 0,
"_angularDamping": 0,
...
@@ -576,7 +576,7 @@
...
@@ -576,7 +576,7 @@
"_id": "0aOtl5uc9D+5f8HUl0n23C"
"_id": "0aOtl5uc9D+5f8HUl0n23C"
},
},
{
{
"__type__": "cc.Physics
Chai
nCollider",
"__type__": "cc.Physics
Polygo
nCollider",
"_name": "",
"_name": "",
"_objFlags": 0,
"_objFlags": 0,
"node": {
"node": {
...
@@ -589,35 +589,34 @@
...
@@ -589,35 +589,34 @@
"_friction": 0.2,
"_friction": 0.2,
"_restitution": 0,
"_restitution": 0,
"body": null,
"body": null,
"loop": false,
"_offset": {
"points": [
{
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x": -1
0,
"x":
0,
"y": 75
"y": 0
},
},
"points": [
{
{
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x": -10,
"x": -10
.3
,
"y": -7
5
"y": -7
4.6
},
},
{
{
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x":
9.9
,
"x":
10.1
,
"y": -75
"y": -75
.2
},
},
{
{
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x":
10
,
"x":
9.9
,
"y": 7
5.3
"y": 7
4.8
},
},
{
{
"__type__": "cc.Vec2",
"__type__": "cc.Vec2",
"x": -9.
8
,
"x": -9.
5
,
"y": 74.
7
"y": 74.
4
}
}
],
],
"_id": "
8dIJZn2zJJ1pwh6f63BZgi
"
"_id": "
c4jw7B7cVObaXQvTmhhUtp
"
},
},
{
{
"__type__": "7aaccRSHlRDIJdCgIhB/vcq",
"__type__": "7aaccRSHlRDIJdCgIhB/vcq",
...
...
assets/Scripts/Bee.ts
View file @
49befe32
import
Dog
from
"./Dog"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
@
ccclass
export
default
class
Bee
extends
cc
.
Component
{
export
default
class
Bee
extends
cc
.
Component
{
static
instance
:
Bee
;
static
instance
:
Bee
;
flySpeed
:
number
=
1
00
;
flySpeed
:
number
=
2
00
;
targetPosition
:
cc
.
Vec3
=
null
;
targetPosition
:
cc
.
Vec3
=
null
;
flying
=
false
;
protected
onLoad
():
void
{
protected
onLoad
():
void
{
Bee
.
instance
=
this
;
Bee
.
instance
=
this
;
this
.
node
.
setPosition
(
this
.
node
.
parent
.
position
);
this
.
targetPosition
=
Dog
.
instance
.
node
.
position
;
this
.
node
.
active
=
true
;
this
.
targetPosition
=
this
.
node
.
parent
.
parent
.
getChildByName
(
"Dog"
).
position
;
}
}
onHunting
()
{}
protected
update
(
dt
:
number
):
void
{}
protected
update
(
dt
:
number
):
void
{
if
(
this
.
targetPosition
&&
this
.
flying
)
{
let
direction
=
this
.
targetPosition
.
sub
(
this
.
node
.
position
);
let
distance
=
direction
.
mag
();
let
angle
=
(
Math
.
atan2
(
direction
.
y
,
direction
.
x
)
*
180
)
/
Math
.
PI
;
this
.
node
.
angle
=
angle
;
if
(
distance
>
1
)
{
let
step
=
this
.
flySpeed
*
dt
;
let
newPos
=
this
.
node
.
position
.
add
(
direction
.
normalize
().
mul
(
step
));
this
.
node
.
setPosition
(
newPos
);
}
}
}
fly
()
{
this
.
flying
=
true
;
}
}
}
assets/Scripts/Dog.ts
View file @
49befe32
...
@@ -7,4 +7,5 @@ export default class Dog extends cc.Component {
...
@@ -7,4 +7,5 @@ export default class Dog extends cc.Component {
protected
onLoad
():
void
{
protected
onLoad
():
void
{
Dog
.
instance
=
this
;
Dog
.
instance
=
this
;
}
}
}
}
assets/Scripts/GamePlay.ts
View file @
49befe32
import
Bee
from
"./Bee"
;
import
Bee
from
"./Bee"
;
import
Dog
from
"./Dog"
;
import
Dog
from
"./Dog"
;
import
Hole
from
"./Hole"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
...
@@ -10,7 +11,6 @@ export default class GamePlay extends cc.Component {
...
@@ -10,7 +11,6 @@ export default class GamePlay extends cc.Component {
@
property
(
cc
.
Graphics
)
graphic
:
cc
.
Graphics
=
null
;
@
property
(
cc
.
Graphics
)
graphic
:
cc
.
Graphics
=
null
;
isDrawing
:
boolean
=
true
;
isDrawing
:
boolean
=
true
;
points
:
any
;
draw
:
cc
.
Node
=
null
;
draw
:
cc
.
Node
=
null
;
rb
=
null
;
rb
=
null
;
chain
=
null
;
chain
=
null
;
...
@@ -19,10 +19,9 @@ export default class GamePlay extends cc.Component {
...
@@ -19,10 +19,9 @@ export default class GamePlay extends cc.Component {
cc
.
director
.
getPhysicsManager
().
enabled
=
true
;
cc
.
director
.
getPhysicsManager
().
enabled
=
true
;
cc
.
director
.
getCollisionManager
().
enabled
=
true
;
cc
.
director
.
getCollisionManager
().
enabled
=
true
;
//
cc.director.getPhysicsManager().debugDrawFlags = 1;
cc
.
director
.
getPhysicsManager
().
debugDrawFlags
=
1
;
this
.
loadPrefab
();
this
.
loadPrefab
();
this
.
points
=
[];
this
.
gameRegion
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchDown
,
this
);
this
.
gameRegion
.
on
(
cc
.
Node
.
EventType
.
TOUCH_START
,
this
.
onTouchDown
,
this
);
this
.
gameRegion
.
on
(
cc
.
Node
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
this
.
gameRegion
.
on
(
cc
.
Node
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
...
@@ -36,33 +35,34 @@ export default class GamePlay extends cc.Component {
...
@@ -36,33 +35,34 @@ export default class GamePlay extends cc.Component {
}
}
onTouchDown
(
event
)
{
onTouchDown
(
event
)
{
this
.
points
.
push
(
event
.
getLocation
());
this
.
draw
=
new
cc
.
Node
();
this
.
draw
=
new
cc
.
Node
();
this
.
draw
.
parent
=
this
.
node
;
this
.
draw
.
parent
=
this
.
node
;
this
.
draw
.
addComponent
(
cc
.
Graphics
);
this
.
draw
.
addComponent
(
cc
.
Graphics
);
this
.
rb
=
this
.
draw
.
addComponent
(
cc
.
RigidBody
);
this
.
rb
=
this
.
draw
.
addComponent
(
cc
.
RigidBody
);
this
.
rb
.
type
=
cc
.
RigidBodyType
.
Static
;
this
.
rb
.
type
=
cc
.
RigidBodyType
.
Static
;
this
.
chain
=
this
.
draw
.
addComponent
(
cc
.
PhysicsChainCollider
);
this
.
chain
=
this
.
draw
.
addComponent
(
cc
.
PhysicsChainCollider
);
this
.
chain
.
points
=
[];
this
.
chain
.
points
=
[
event
.
getLocation
()
];
}
}
onTouchMove
(
event
)
{
onTouchMove
(
event
)
{
if
(
this
.
isDrawing
)
{
if
(
this
.
isDrawing
)
{
this
.
points
.
push
(
event
.
getLocation
());
this
.
chain
.
points
.
push
(
event
.
getLocation
());
this
.
chain
.
points
.
push
(
event
.
getLocation
());
this
.
drawLine
();
this
.
drawLine
();
}
}
}
}
onTouchUp
(
event
)
{
onTouchUp
(
event
)
{
// this.isDrawing = false;
// this.isDrawing = false;
this
.
points
=
[]
;
// this.rb.type = cc.RigidBodyType.Dynamic
;
this
.
rb
.
type
=
cc
.
RigidBodyType
.
Dynamic
;
this
.
rb
.
allowSleep
=
false
;
Dog
.
instance
.
getComponent
(
cc
.
Animation
).
play
(
"DogScare"
);
Dog
.
instance
.
getComponent
(
cc
.
Animation
).
play
(
"DogScare"
);
this
.
chain
.
apply
();
Hole
.
instance
.
isSpawnable
=
true
;
}
}
drawLine
()
{
drawLine
()
{
if
(
this
.
points
.
length
<=
1
)
return
;
if
(
this
.
chain
.
points
.
length
<
3
)
return
;
let
lineComponent
=
this
.
draw
.
getComponent
(
cc
.
Graphics
);
let
lineComponent
=
this
.
draw
.
getComponent
(
cc
.
Graphics
);
if
(
lineComponent
==
null
)
if
(
lineComponent
==
null
)
...
@@ -71,15 +71,14 @@ export default class GamePlay extends cc.Component {
...
@@ -71,15 +71,14 @@ export default class GamePlay extends cc.Component {
lineComponent
.
strokeColor
=
cc
.
Color
.
BLACK
;
lineComponent
.
strokeColor
=
cc
.
Color
.
BLACK
;
lineComponent
.
lineWidth
=
10
;
lineComponent
.
lineWidth
=
10
;
for
(
let
i
=
0
;
i
<
this
.
points
.
length
-
1
;
i
++
)
{
for
(
let
i
=
0
;
i
<
this
.
chain
.
points
.
length
-
1
;
i
++
)
{
let
p1
=
this
.
points
[
i
];
let
p1
=
this
.
chain
.
points
[
i
];
let
p2
=
this
.
points
[
i
+
1
];
let
p2
=
this
.
chain
.
points
[
i
+
1
];
let
p1InLocal
=
this
.
node
.
convertToNodeSpaceAR
(
p1
);
let
p1InLocal
=
this
.
node
.
convertToNodeSpaceAR
(
p1
);
let
p2InLocal
=
this
.
node
.
convertToNodeSpaceAR
(
p2
);
let
p2InLocal
=
this
.
node
.
convertToNodeSpaceAR
(
p2
);
lineComponent
.
moveTo
(
p1InLocal
.
x
,
p1InLocal
.
y
);
lineComponent
.
moveTo
(
p1InLocal
.
x
,
p1InLocal
.
y
);
lineComponent
.
lineTo
(
p2InLocal
.
x
,
p2InLocal
.
y
);
lineComponent
.
lineTo
(
p2InLocal
.
x
,
p2InLocal
.
y
);
lineComponent
.
stroke
();
lineComponent
.
stroke
();
}
}
this
.
chain
.
apply
();
}
}
}
}
assets/Scripts/Hole.ts
0 → 100644
View file @
49befe32
import
Bee
from
"./Bee"
;
const
{
ccclass
,
property
}
=
cc
.
_decorator
;
@
ccclass
export
default
class
Hole
extends
cc
.
Component
{
static
instance
:
Hole
;
@
property
(
cc
.
Prefab
)
private
beePrefab
:
cc
.
Prefab
=
null
;
@
property
(
cc
.
Float
)
refreshTimer
:
number
=
0.5
;
@
property
(
cc
.
Node
)
dog
:
cc
.
Node
=
null
;
isSpawnable
:
boolean
=
false
;
timer
:
number
=
0
;
beeAmount
:
number
=
10
;
currentBeeAmount
:
number
=
0
;
spawnBees
()
{
if
(
!
this
.
isSpawnable
)
return
;
if
(
this
.
timer
>
0
)
return
;
if
(
this
.
currentBeeAmount
>=
this
.
beeAmount
)
return
;
this
.
timer
=
this
.
refreshTimer
;
var
bee
=
cc
.
instantiate
(
this
.
beePrefab
);
let
nodeWorldPosition
=
this
.
node
.
convertToWorldSpaceAR
(
cc
.
Vec2
.
ZERO
);
let
nodeCanvasPosition
=
this
.
node
.
parent
.
parent
.
convertToNodeSpaceAR
(
nodeWorldPosition
);
bee
.
parent
=
this
.
node
.
parent
.
parent
;
bee
.
position
=
cc
.
v3
(
nodeCanvasPosition
.
x
,
nodeCanvasPosition
.
y
);
bee
.
getComponent
(
Bee
).
targetPosition
=
this
.
dog
.
position
;
bee
.
getComponent
(
Bee
).
fly
();
this
.
currentBeeAmount
++
;
// bee.getComponent(cc.RigidBody).linearVelocity = velocity
}
protected
update
(
dt
:
number
):
void
{
this
.
timer
-=
dt
;
this
.
spawnBees
();
}
protected
onLoad
():
void
{
Hole
.
instance
=
this
;
}
}
assets/Scripts/Hole.ts.meta
0 → 100644
View file @
49befe32
{
"ver": "1.1.0",
"uuid": "916adbe5-3473-4521-95a0-dc7e1cb0c314",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}
\ No newline at end of file
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